Sfoglia per Rivista G.A.M.E.
Lego: when video games bridge between toys and cinema.
2015-01-01 Thibault, Mattia
Locating the Taboos of Game Studies
2020-01-01 Jørgensen, Kristine; Fassone, Riccardo
P. Harrigan, M.G. Kirschenbaum (eds.), Zones of Control. Perspectives on Wargaming [The MIT Press, 2016]
2016-01-01 Alonge, Giaime
RE-FRAMING VIDEO GAMES IN THE LIGHT OF CINEMA
2015-01-01 FASSONE R; GIRINA I; GIORDANO F
The Taboos of Game Studies
2020-01-01 Jørgensen, Kristine; Fassone, Riccardo
The Ubiquity of Play and Its Roles in Present Society
2012-01-01 G. Ortoleva
| Titolo | Data di pubblicazione | Autore(i) | File |
|---|---|---|---|
| Lego: when video games bridge between toys and cinema. | 2015 | Thibault, Mattia | |
| Locating the Taboos of Game Studies | 2020 | Jørgensen, Kristine; Fassone, Riccardo | |
| P. Harrigan, M.G. Kirschenbaum (eds.), Zones of Control. Perspectives on Wargaming [The MIT Press, 2016] | 2016 | Alonge, Giaime | |
| RE-FRAMING VIDEO GAMES IN THE LIGHT OF CINEMA | 2015 | FASSONE R; GIRINA I; GIORDANO F | |
| The Taboos of Game Studies | 2020 | Jørgensen, Kristine; Fassone, Riccardo | |
| The Ubiquity of Play and Its Roles in Present Society | 2012 | G. Ortoleva |
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