The word "disaster" can imply different meanings, and, consequently, also different effects on cultural heritage. Of course earthquakes and natural disaster simply destroy cultural heritage or they damage it so much that it becomes inaccessible for security reasons from the point of view of visitors. But, in the same time, the uncontrolled management of tourism can require a drastic reduction of visitor for safeguard reasons, from the point of view of heritage. Figuratively, also an economic crisis can be a “disaster”. It generates social injustice (the cultural growth is more and more a privilege: traveling requires an adequate standard of income, and many people don’t have). The result is, in all cases, that cultural tourism, nowadays as time ago, is not “for all”. Technology can help in all that cases. Even if we’re aware that real tourism is the better solution in order to know places, peoples and cultural heritage, this paper shows how virtual tourism, if well organized as experience, could (partially) compensate for that, and how necessary technology is already available. Basic keywords are immersivity and physical movement. Tools like “walkmouse” can nowadays really offer a holistic experience, even when the real places are not available for visit (and it’s particularly important to pay and to maintain specific attention to them, when they risk falling into oblivion, after disasters).

When the cultural heritage can not be physically visited

GARNERO, Gabriele
2017-01-01

Abstract

The word "disaster" can imply different meanings, and, consequently, also different effects on cultural heritage. Of course earthquakes and natural disaster simply destroy cultural heritage or they damage it so much that it becomes inaccessible for security reasons from the point of view of visitors. But, in the same time, the uncontrolled management of tourism can require a drastic reduction of visitor for safeguard reasons, from the point of view of heritage. Figuratively, also an economic crisis can be a “disaster”. It generates social injustice (the cultural growth is more and more a privilege: traveling requires an adequate standard of income, and many people don’t have). The result is, in all cases, that cultural tourism, nowadays as time ago, is not “for all”. Technology can help in all that cases. Even if we’re aware that real tourism is the better solution in order to know places, peoples and cultural heritage, this paper shows how virtual tourism, if well organized as experience, could (partially) compensate for that, and how necessary technology is already available. Basic keywords are immersivity and physical movement. Tools like “walkmouse” can nowadays really offer a holistic experience, even when the real places are not available for visit (and it’s particularly important to pay and to maintain specific attention to them, when they risk falling into oblivion, after disasters).
2017
WORLD HERITAGE and DISASTER – Knowledge, Culture ad Representation, Le Vie dei Mercanti - XV Forum Internazionale di Studi
Aversa e Capri
15-17 giugno 2017
Fabbrica della Conoscenza, numero 71
La scuola di Pitagora editrice
71
508
517
978-88-6542-582-4
Virtual tourism, Virtual reality, Augmented reality, Immersivity, Accessibility
Minucciani, Valeria; Garnero, Gabriele
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1647189
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