Sfoglia per Autore
Fostering Awareness and Personalization of Learning Artificial Intelligence
2023-01-01 Matteo Baldoni, Cristina Baroglio, Alessio Bottrighi, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Iani', Elisa Marengo, Davide Marocco, Roberto Micalizio, Luca Piovesan, Michela Ponticorvo, Amon Rapp, Annalisa Roveta, Paolo Terenziani, Francesca Ugo
Professional, streamers and amateur players: a virtual ethnography for exploring organizational behaviours in different work-play conditions
2022-01-01 Arianna Boldi; Amon Rapp
“Proto-organizations” in human-AI teams: exploring organizational abilities in a collaborative-competitive video game
2022-01-01 Arianna Boldi; Amon Rapp
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions
2022-01-01 Arianna Boldi; Amon Rapp; Maurizio Tirassa
Anticipating User Intentions in Customer Care Dialogue Systems
2022-01-01 Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic
2022-01-01 Boldi, Arianna; Rapp, Amon; Tirassa, Maurizio
Playing as the world falls apart: the role of commercial video-games during the COVID-19 Pandemic
2022-01-01 Arianna Boldi, Amon Rapp, Maurizio Tirassa
Introduction to the special issue on time and HCI
2022-01-01 Rapp A.; Odom W.; Pschetz L.; Petrelli D.
Quantifying the Body: Body Image, Body Awareness and Self-Tracking Technologies
2022-01-01 Boldi, Arianna; Rapp, Amon
Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games
2022-01-01 Rapp A.
Commercial video games as a resource for mental health: A systematic literature review
2022-01-01 Boldi A.; Rapp A.
New Trends in HCI and Sports
2022-01-01 Mencarini E.; Rapp A.; Colley A.; Daiber F.; Jones M.D.; Kosmalla F.; Lukosch S.; Niess J.; Niforatos E.; WoAniak P.W.; Zancanaro M.
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI
2022-01-01 Rapp, A
Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22
2022-01-01 Eleonora Mencarini; Amon Rapp; Ashley Colley; Florian Daiber; Michael Jones; Felix Kosmalla; Stephan Lukosch; Jasmin Niess; Evangelos Niforatos; Paweł W. Woźniak; Massimo Zancanaro
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots
2021-01-01 Rapp A.; Curti L.; Boldi A.
Towards a New generation of Personalized Intelligent Conversational Agents
2021-01-01 Hendrickx I.; Cena F.; Basar E.; Di Caro L.; Kunneman F.; Musi E.; Musto C.; Rapp A.; Van Waterschoot J.
NatureHCI 2021 - Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring New Frontiers of Outdoor-Related HCI, Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter, CHItaly 2021
2021-01-01 Eleonora Mencarini; Amon Rapp; Linda Tonolli; Maurizio Teli; Roberto Cibin; Vincenzo D'Andrea; Massimo Zancanaro
Organizational behaviours in online virtual gaming environments: a digital ethnography
2021-01-01 Arianna Boldi; Amon Rapp
Exploring the effects of natural language justifications in food recommender systems
2021-01-01 Musto C.; Starke A.D.; Trattner C.; Rapp A.; Semeraro G.
EmpAI: l’Intelligenza Artificiale imparata in modo naturale
2021-01-01 Matteo Baldoni, Cristina Baroglio, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Ianì, Elisa MArengo, Roberto Micalizio, Amon Rapp
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