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Fostering Awareness and Personalization of Learning Artificial Intelligence 2023 Matteo Baldoni, Cristina Baroglio, Alessio Bottrighi, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Iani', Elisa Marengo, Davide Marocco, Roberto Micalizio, Luca Piovesan, Michela Ponticorvo, Amon Rapp, Annalisa Roveta, Paolo Terenziani, Francesca Ugo
Professional, streamers and amateur players: a virtual ethnography for exploring organizational behaviours in different work-play conditions 2022 Arianna Boldi; Amon Rapp
“Proto-organizations” in human-AI teams: exploring organizational abilities in a collaborative-competitive video game 2022 Arianna Boldi; Amon Rapp
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions 2022 Arianna Boldi; Amon Rapp; Maurizio Tirassa
Anticipating User Intentions in Customer Care Dialogue Systems 2022 Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic 2022 Boldi, Arianna; Rapp, Amon; Tirassa, Maurizio
Playing as the world falls apart: the role of commercial video-games during the COVID-19 Pandemic 2022 Arianna Boldi, Amon Rapp, Maurizio Tirassa
Introduction to the special issue on time and HCI 2022 Rapp A.; Odom W.; Pschetz L.; Petrelli D.
Quantifying the Body: Body Image, Body Awareness and Self-Tracking Technologies 2022 Boldi, Arianna; Rapp, Amon
Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games 2022 Rapp A.
Commercial video games as a resource for mental health: A systematic literature review 2022 Boldi A.; Rapp A.
New Trends in HCI and Sports 2022 Mencarini E.; Rapp A.; Colley A.; Daiber F.; Jones M.D.; Kosmalla F.; Lukosch S.; Niess J.; Niforatos E.; WoAniak P.W.; Zancanaro M.
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI 2022 Rapp, A
Preface to the Proceedings of the Workshop “New Trends in HCI and Sports” held at MobileHCI ‘22 2022 Eleonora Mencarini; Amon Rapp; Ashley Colley; Florian Daiber; Michael Jones; Felix Kosmalla; Stephan Lukosch; Jasmin Niess; Evangelos Niforatos; Paweł W. Woźniak; Massimo Zancanaro
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots 2021 Rapp A.; Curti L.; Boldi A.
Towards a New generation of Personalized Intelligent Conversational Agents 2021 Hendrickx I.; Cena F.; Basar E.; Di Caro L.; Kunneman F.; Musi E.; Musto C.; Rapp A.; Van Waterschoot J.
NatureHCI 2021 - Short Paper Proceedings of the Workshop on Designing for/with/around Nature: Exploring New Frontiers of Outdoor-Related HCI, Co-located with 14th Biannual Conference of the Italian SIGCHI Chapter, CHItaly 2021 2021 Eleonora Mencarini; Amon Rapp; Linda Tonolli; Maurizio Teli; Roberto Cibin; Vincenzo D'Andrea; Massimo Zancanaro
Organizational behaviours in online virtual gaming environments: a digital ethnography 2021 Arianna Boldi; Amon Rapp
Exploring the effects of natural language justifications in food recommender systems 2021 Musto C.; Starke A.D.; Trattner C.; Rapp A.; Semeraro G.
EmpAI: l’Intelligenza Artificiale imparata in modo naturale 2021 Matteo Baldoni, Cristina Baroglio, Monica Bucciarelli, Sara Capecchi, Elena Gandolfi, Cristina Gena, Francesco Ianì, Elisa MArengo, Roberto Micalizio, Amon Rapp
Mostrati risultati da 21 a 40 di 160
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