BOLDI, Arianna

BOLDI, Arianna  

PSICOLOGIA  

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Boldi, A. (2026). Può una macchina valutare l'abilità pragmatica nell'invecchiamento sano? Indaghiamo possibilità e limiti di GPT-4o come codificatore del protocollo ABaCo. Workshop: ACTIVe communication: Assessment and enhancement of pragmatic and narrative skills in hEalthY aging (ACTIVELY). Torino 23 Gennaio. 2026 Arianna Boldi
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions 2023 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior Using Persuasive Technology 2025 Rapp A.; Boldi A.
Escape To Learn: efficacia delle escape room digitali sull'educazione ambientale. Il ruolo delle differenze di gemere. 2023 Bianco Prevot, A., Boldi, A., Brizio, A., Acquadro Maran, D.; Repetto, M.
Evaluating pragmatic competence of ChatGPT using the ABaCo clinical protocol in aging. 2025 Arianna Boldi, Ilaria Gabbatore, Francesca M. Bosco
How can we engage people to map places suitable for the autistic population? A crowdsourced approach 2020 Rapp A.; Cena F.; Mattutino C.; Schifanella C.; Mauro N.; Ardissono L.; Boella G.; Brighenti S.; Castaldo R.; Keller R.; Boldi A.; Tirassa M.
Il rapporto tra Teoria della Mente e Funzioni Esecutive nell’invecchiamento sano: il declino cognitivo generale e dominio-specifico 2025 Merlini Ariele, Boldi Arianna, Hilviu Dize, Aberto Parola, Gabbatore Ilaria, Bosco Francesca M.
Methodological Challenges, Risks, and Ethical Implications in Game Research 2023 Boldi A.; Cho S.; Kou Y.; Rapp A.; Birk M.V.
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems 2024 Rapp, Amon; Boldi, Arianna
Organizational behaviours in online virtual gaming environments: a digital ethnography 2021 Arianna Boldi; Amon Rapp
Playcards, Pasta and Rectangles: Teaching Information Representation and Data Encoding in 4th Grade 2025 Boldi A.; Capecchi S.; Lonati V.; Monga M.
Playing as the world falls apart: the role of commercial video-games during the COVID-19 Pandemic 2022 Arianna Boldi, Amon Rapp, Maurizio Tirassa
Professional, streamers and amateur players: a virtual ethnography for exploring organizational behaviours in different work-play conditions 2022 Arianna Boldi; Amon Rapp
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions 2022 Arianna Boldi; Amon Rapp; Maurizio Tirassa
Promoting Healthy Eating by Design: Opportunities for Meaningful Persuasive Technologies 2025 Rapp, Amon; Boldi, Arianna
Social cognition in aging: assessing Theory of Mind decline and the role of Executive Functions 2025 Ariele Merlini, Arianna Boldi, Dize Hilviu, Alberto Parola, Ilaria Gabbatore, Francesca M. Bosco
Una visione organizzazionale e sistemica del "trasferimento di tecnologia". 2013 Arianna Boldi; Adelina Brizio; Massimo Caccia; Francesca Capozzi; Annamaria Fantauzzi; Lorenza Paolucci; Maurizio Tirassa
Unraveling Theory of Mind Decline: Disentangling the Role of Executive Functions in Social Cognition 2025 Ariele Merlini, Arianna Boldi, Dize Hilviu, Alberto Parola, Ilaria Gabbatore, Francesca Marina Bosco
Unregulated authorities: An ethnographic study on how streamers impact cheating dynamics in online gaming 2025 Boldi A.; Rapp A.
“Proto-organizations” in human-AI teams: exploring organizational abilities in a collaborative-competitive video game 2022 Arianna Boldi; Amon Rapp