BOLDI, Arianna
BOLDI, Arianna
PSICOLOGIA
Boldi, A. (2026). Può una macchina valutare l'abilità pragmatica nell'invecchiamento sano? Indaghiamo possibilità e limiti di GPT-4o come codificatore del protocollo ABaCo. Workshop: ACTIVe communication: Assessment and enhancement of pragmatic and narrative skills in hEalthY aging (ACTIVELY). Torino 23 Gennaio.
2026-01-01 Arianna Boldi
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions
2023-01-01 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior Using Persuasive Technology
2025-01-01 Rapp A.; Boldi A.
Escape To Learn: efficacia delle escape room digitali sull'educazione ambientale. Il ruolo delle differenze di gemere.
2023-01-01 Bianco Prevot, A., Boldi, A., Brizio, A., Acquadro Maran, D.; Repetto, M.
Evaluating pragmatic competence of ChatGPT using the ABaCo clinical protocol in aging.
2025-01-01 Arianna Boldi, Ilaria Gabbatore, Francesca M. Bosco
How can we engage people to map places suitable for the autistic population? A crowdsourced approach
2020-01-01 Rapp A.; Cena F.; Mattutino C.; Schifanella C.; Mauro N.; Ardissono L.; Boella G.; Brighenti S.; Castaldo R.; Keller R.; Boldi A.; Tirassa M.
Il rapporto tra Teoria della Mente e Funzioni Esecutive nell’invecchiamento sano: il declino cognitivo generale e dominio-specifico
2025-01-01 Merlini Ariele, Boldi Arianna, Hilviu Dize, Aberto Parola, Gabbatore Ilaria, Bosco Francesca M.
Methodological Challenges, Risks, and Ethical Implications in Game Research
2023-01-01 Boldi A.; Cho S.; Kou Y.; Rapp A.; Birk M.V.
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems
2024-01-01 Rapp, Amon; Boldi, Arianna
Organizational behaviours in online virtual gaming environments: a digital ethnography
2021-01-01 Arianna Boldi; Amon Rapp
Playcards, Pasta and Rectangles: Teaching Information Representation and Data Encoding in 4th Grade
2025-01-01 Boldi A.; Capecchi S.; Lonati V.; Monga M.
Playing as the world falls apart: the role of commercial video-games during the COVID-19 Pandemic
2022-01-01 Arianna Boldi, Amon Rapp, Maurizio Tirassa
Professional, streamers and amateur players: a virtual ethnography for exploring organizational behaviours in different work-play conditions
2022-01-01 Arianna Boldi; Amon Rapp
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions
2022-01-01 Arianna Boldi; Amon Rapp; Maurizio Tirassa
Promoting Healthy Eating by Design: Opportunities for Meaningful Persuasive Technologies
2025-01-01 Rapp, Amon; Boldi, Arianna
Social cognition in aging: assessing Theory of Mind decline and the role of Executive Functions
2025-01-01 Ariele Merlini, Arianna Boldi, Dize Hilviu, Alberto Parola, Ilaria Gabbatore, Francesca M. Bosco
Una visione organizzazionale e sistemica del "trasferimento di tecnologia".
2013-01-01 Arianna Boldi; Adelina Brizio; Massimo Caccia; Francesca Capozzi; Annamaria Fantauzzi; Lorenza Paolucci; Maurizio Tirassa
Unraveling Theory of Mind Decline: Disentangling the Role of Executive Functions in Social Cognition
2025-01-01 Ariele Merlini, Arianna Boldi, Dize Hilviu, Alberto Parola, Ilaria Gabbatore, Francesca Marina Bosco
Unregulated authorities: An ethnographic study on how streamers impact cheating dynamics in online gaming
2025-01-01 Boldi A.; Rapp A.
“Proto-organizations” in human-AI teams: exploring organizational abilities in a collaborative-competitive video game
2022-01-01 Arianna Boldi; Amon Rapp