Since the advent of the World Wide Web, online media archives have changed their audience from a restricted number of professionals and amateurs to the general public. This shift is not without consequences: if, on the one side, it represents an important opportunity for archives to engage in a dialogue with a larger audience, on the other side, it advocates novel forms of access that go beyond the highly specialized models underlying traditional access tools. In this paper, we propose to use 3-D graphics for designing novel tools of exploratory search in cultural heritage archives. Our approach has been deployed as an online virtual environment where the user can navigate the meaning relations over the items in the archive. Targeted at cultural heritage, the application, called Labyrinth 3D, relies on the use of cultural archetypes to inform the conceptualization of the archive and the creation of the virtual environment, with the goal of engaging the user in the exploration of the archive through the creation of personal paths.

Labyrinth 3D. Cultural archetypes for exploring media archives

DAMIANO, Rossana;LOMBARDO, Vincenzo
2016-01-01

Abstract

Since the advent of the World Wide Web, online media archives have changed their audience from a restricted number of professionals and amateurs to the general public. This shift is not without consequences: if, on the one side, it represents an important opportunity for archives to engage in a dialogue with a larger audience, on the other side, it advocates novel forms of access that go beyond the highly specialized models underlying traditional access tools. In this paper, we propose to use 3-D graphics for designing novel tools of exploratory search in cultural heritage archives. Our approach has been deployed as an online virtual environment where the user can navigate the meaning relations over the items in the archive. Targeted at cultural heritage, the application, called Labyrinth 3D, relies on the use of cultural archetypes to inform the conceptualization of the archive and the creation of the virtual environment, with the goal of engaging the user in the exploration of the archive through the creation of personal paths.
2016
27
3
234
255
www.tandf.co.uk/journals/titles/14626268/asp
http://www.tandfonline.com/doi/full/10.1080/14626268.2016.1212899
3-D environments; archetypes; cultural heritage; exploratory search; Media archives; Arts and Humanities (miscellaneous); Human-Computer Interaction; Computer Graphics and Computer-Aided Design; Computational Theory and Mathematics
Damiano, Rossana; Lombardo, Vincenzo
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1618329
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