“Hidden”, “temporary”, “itinerant”, and “underground” are some of the adjectives that are frequently used to describe the so–called “guerrilla restaurants”. Since more than a decade ago, such forms of “hidden eatery” have promoted new dietary practices, also continuously “rewriting” urban texts because of their ephemeral and irregular existence. Such a phenomenon has increased visibly in recent years, also leading to socially and legally recognised services, which left the “underground” dimension and became “home restaurants”. Home restaurants have further developed the model of “social eating” promoted by their illegal predecessors, enhancing communication through the introduction of digital platforms (such as Gnammo.com, Ceneromane, Le Cesarine, Eatwith, etc.) for mapping, describing, evaluating, and managing their services and performances. At the same time, they have fomented interesting processes of gamification and active participation in civic life, as well as relevant practices of dematerialisation and rewriting of the urban space. This chapter aims to reflect on such processes by making reference to relevant case studies, which will be analysed through a semiotic methodology.

"Aggiungi un posto a tavola, che c’è un cliente in più". Ludicizzazione dell’esperienza alimentare e riscritture urbane tra locali clandestini, servizi itineranti e home restaurant

STANO, Simona
2016-01-01

Abstract

“Hidden”, “temporary”, “itinerant”, and “underground” are some of the adjectives that are frequently used to describe the so–called “guerrilla restaurants”. Since more than a decade ago, such forms of “hidden eatery” have promoted new dietary practices, also continuously “rewriting” urban texts because of their ephemeral and irregular existence. Such a phenomenon has increased visibly in recent years, also leading to socially and legally recognised services, which left the “underground” dimension and became “home restaurants”. Home restaurants have further developed the model of “social eating” promoted by their illegal predecessors, enhancing communication through the introduction of digital platforms (such as Gnammo.com, Ceneromane, Le Cesarine, Eatwith, etc.) for mapping, describing, evaluating, and managing their services and performances. At the same time, they have fomented interesting processes of gamification and active participation in civic life, as well as relevant practices of dematerialisation and rewriting of the urban space. This chapter aims to reflect on such processes by making reference to relevant case studies, which will be analysed through a semiotic methodology.
2016
Gamification urbana. Letture e riscritture ludiche degli spazi cittadini
Aracne
I Saggi di Lexia
20
213
222
978-88-548-9288-0
http://www.aracneeditrice.it/aracneweb/index.php/pubblicazione.html?item=9788854892880
Guerrilla restaurants, home restaurants, gamification, urban space, rewriting
STANO, Simona
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1645045
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