The recent rise of gamification lead to a revival of the traditional game studies debate on the relationship between games and society, a key theme since Huizinga, Caillois and Suits. Yet quite surprisingly, the works of these three authors, and Roger Caillois in particular, have mainly been used to establish notable antecedents, not been reevaluated nor discussed in light of the current debate. The following pages will first explain the reasons behind these overlooking, taking advantage of the gamification debate to compare the actual theories on the relationship between games and society, subsequently recalling Roger Caillois' position, pointing out analogies and differences between the present and past stances. Secondly, this paper will discuss the reasons to introduce the thought of Caillois in the current debate, showing compatibility between his theories and contemporary reflections, highlighting both the limits and the potential of this comparison, and suggesting the possibility to use these theories to shed some lights on the concept of gamification, by observing the long-term analogies between games and societies, and the special role performed by mimicry.

Mimicking Gamers: Understanding Gamification Through Roger Caillois

Idone Cassone, Vincenzo
2016-01-01

Abstract

The recent rise of gamification lead to a revival of the traditional game studies debate on the relationship between games and society, a key theme since Huizinga, Caillois and Suits. Yet quite surprisingly, the works of these three authors, and Roger Caillois in particular, have mainly been used to establish notable antecedents, not been reevaluated nor discussed in light of the current debate. The following pages will first explain the reasons behind these overlooking, taking advantage of the gamification debate to compare the actual theories on the relationship between games and society, subsequently recalling Roger Caillois' position, pointing out analogies and differences between the present and past stances. Secondly, this paper will discuss the reasons to introduce the thought of Caillois in the current debate, showing compatibility between his theories and contemporary reflections, highlighting both the limits and the potential of this comparison, and suggesting the possibility to use these theories to shed some lights on the concept of gamification, by observing the long-term analogies between games and societies, and the special role performed by mimicry.
2016
12
4
340
360
http://gac.sagepub.com/content/by/year
design; foursquare; gameful design; gamification; ludification; mimicry; Roger Caillois; steam; surrealism; swarm; valve; Cultural Studies; Communication; Anthropology; Arts and Humanities (miscellaneous); Applied Psychology; Human-Computer Interaction
Idone Cassone, Vincenzo
File in questo prodotto:
File Dimensione Formato  
main document, 4th draft (including corrections).pdf

Accesso riservato

Tipo di file: PREPRINT (PRIMA BOZZA)
Dimensione 214.85 kB
Formato Adobe PDF
214.85 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1653807
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 6
  • ???jsp.display-item.citation.isi??? 5
social impact