VR is a useful tool for the improvement and customization of the classical clinical settings. The aim of this paper is to present an innovative virtual-based cognitive rehabilitation protocol. We also present the results of a patient, SB, who showed an improvement in the results of the test in both the target and non-target cognitive domains.

An Immersive Cognitive Rehabilitation Program: A Case Study

Cipresso, Pietro;
2019-01-01

Abstract

VR is a useful tool for the improvement and customization of the classical clinical settings. The aim of this paper is to present an innovative virtual-based cognitive rehabilitation protocol. We also present the results of a patient, SB, who showed an improvement in the results of the test in both the target and non-target cognitive domains.
2019
Biosystems and Biorobotics
Springer International Publishing
21
711
715
978-3-030-01844-3
http://www.springer.com/series/10421
Biomedical Engineering; Mechanical Engineering; Artificial Intelligence
Pedroli, Elisa; Serino, Silvia; Cipresso, Pietro; De Leo, Gianluca; Goulene, Karine; Morelli, Sandra; D’Avenio, Giuseppe; Stramba-Badiale, Marco; Grigioni, Mauro; Gaggioli, Andrea; Riva, Giuseppe
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1842263
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