Purpose – The purpose of this study is to provide a bidimensional perspective to study the role that diversity and occupation play in corporate social responsibility (CSR). Design/methodology/approach – Five big American companies were selected from a ranking carried out by a globally recognised website for finding flexible and inclusive jobs (www.flexjob.com). After a gap evaluation, content analysis and click analysis were carried out on the institutional websites. Findings – This analysis provides insight into best practices for inducing employees to select inclusive and non-toxic working environments. Research limitations/implications – Owing to its original application of game-based inclusiveness, the limited cases and exploratory research approach should be considered as limits of the study. Practical implications – The research illustrates the internal relevance of sustainability and diversity, creating best practices for bidimensional CSR by matching the offer of and demand for social-inclusive recruitment and employment. Originality/value – In pursuit of Sustainable Development Goal No.10, regarding reduction of inequalities, games as an inclusive practice could be used to avoid toxic work environments and promote well-being in the workplace. Keywords Games, Adaptive organisations, CSR, Diversity, Well-being, Occupation Paper type Research paper

Games, Diversity and Occupation: A Bidimensional CSR Perspective for Adaptive Organisations

Giuseppe Modarelli
First
;
Christian Rainero;
2024-01-01

Abstract

Purpose – The purpose of this study is to provide a bidimensional perspective to study the role that diversity and occupation play in corporate social responsibility (CSR). Design/methodology/approach – Five big American companies were selected from a ranking carried out by a globally recognised website for finding flexible and inclusive jobs (www.flexjob.com). After a gap evaluation, content analysis and click analysis were carried out on the institutional websites. Findings – This analysis provides insight into best practices for inducing employees to select inclusive and non-toxic working environments. Research limitations/implications – Owing to its original application of game-based inclusiveness, the limited cases and exploratory research approach should be considered as limits of the study. Practical implications – The research illustrates the internal relevance of sustainability and diversity, creating best practices for bidimensional CSR by matching the offer of and demand for social-inclusive recruitment and employment. Originality/value – In pursuit of Sustainable Development Goal No.10, regarding reduction of inequalities, games as an inclusive practice could be used to avoid toxic work environments and promote well-being in the workplace. Keywords Games, Adaptive organisations, CSR, Diversity, Well-being, Occupation Paper type Research paper
2024
20
9
1787
1808
Games, Adaptive organisations, CSR, Diversity, Well-being, Occupation
Giuseppe Modarelli, Christian Rainero, Stefano Amelio
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1987350
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