Background and Context: This study investigates how third-grade Italian students (aged 8) learn definite (‘repeat n times’) iteration, using either a puzzle-based or Use-Modify-Create (UMC) instructional approach, both delivered on the Code.org Studio platform. Objective: To verify the effectiveness of these approaches in teaching definite iteration, capturing any differences in students’performance and learning experience. Method: A quasi-experimental study (93 teachers, 1434 students), with pre- and post-intervention assessments, and a learning intervention of 4 one-hour lessons, directly delivered by teachers. Findings: Both approaches proved successful. Students who experienced the puzzle-based approach performed slightly better. The UMC approach proved nearly as effective, earning slight preference by participants. Implications: Both approaches proved suitable for early primary education. This work helps frame the puzzle-based approach as a teaching method, and provides tested instructional materials grounded in the UMC approach, adapted to the Code.org Studio environment.

Puzzle-based vs UMC approaches for learning iteration in grade 3

Capecchi, S.;Nardelli, E.;
2025-01-01

Abstract

Background and Context: This study investigates how third-grade Italian students (aged 8) learn definite (‘repeat n times’) iteration, using either a puzzle-based or Use-Modify-Create (UMC) instructional approach, both delivered on the Code.org Studio platform. Objective: To verify the effectiveness of these approaches in teaching definite iteration, capturing any differences in students’performance and learning experience. Method: A quasi-experimental study (93 teachers, 1434 students), with pre- and post-intervention assessments, and a learning intervention of 4 one-hour lessons, directly delivered by teachers. Findings: Both approaches proved successful. Students who experienced the puzzle-based approach performed slightly better. The UMC approach proved nearly as effective, earning slight preference by participants. Implications: Both approaches proved suitable for early primary education. This work helps frame the puzzle-based approach as a teaching method, and provides tested instructional materials grounded in the UMC approach, adapted to the Code.org Studio environment.
2025
1
44
Block-based programming; Informatics K-12 education; introductory programming; Iteration; UMC
Capecchi, S.; Forlizzi, L.; Fronza, I.; Lodi, M.; Lonati, V.; Melideo, G.; Monga, M.; Nardelli, E.; Rossano, V.; Vardanega, T.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2092530
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