This article examines the festival Cinema and Videogame – Parallel Realities (Turin, 2025), which experimented with a hybrid form of cinematic and videogame experience in theaters. The event alternated live, interactive gameplay sessions with screenings of films thematically paired with the games. The initiative explored the convergence between cinema and video games as cultural practices and textual forms, addressing issues of hybrid textuality, audience engagement, and the role of the cinema hall as a performative space. Results highlight both the technical feasibility and the audience’s strong interest in new participatory modes of media consumption, positioning the festival as a laboratory for future cultural initiatives aiming to foster dialogue between different media.
Realtà parallele: un esperimento di rassegna videoludico-filmica al cinema.
Gianmarco GiulianaCo-first
;Bruno SuraceCo-first
2025-01-01
Abstract
This article examines the festival Cinema and Videogame – Parallel Realities (Turin, 2025), which experimented with a hybrid form of cinematic and videogame experience in theaters. The event alternated live, interactive gameplay sessions with screenings of films thematically paired with the games. The initiative explored the convergence between cinema and video games as cultural practices and textual forms, addressing issues of hybrid textuality, audience engagement, and the role of the cinema hall as a performative space. Results highlight both the technical feasibility and the audience’s strong interest in new participatory modes of media consumption, positioning the festival as a laboratory for future cultural initiatives aiming to foster dialogue between different media.| File | Dimensione | Formato | |
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