Around digital innovation, the huge investments lead to observe that it is not enough to invest in infrastructures to obtain necessary quality in education. It is necessary to design paths for the critical construction of learning processes, which find a complementary contribution through the support of technology on other activities. The contribution intends to demonstrate the validity of Augmented Reality Virtual Sandbox machines as geotechnological tools for teaching geography and cartography. Linked to elements of considerable fascination, multithematic and disciplinary relationships, in the initiation of exploratory and cooperative learning paths conducted through play, manipulation and experimentation, they are outlined not only by their notable originality, but also by their specific technological characterization which makes them completely peculiar within the world of Augmented Reality, Edutainment and Gamification.

Virtual Sandbox e Realtà Aumentata per la didattica della geografia. Virtual Sandbox and Augmentation Reality for didactics of geography

Di Gioia A.
2025-01-01

Abstract

Around digital innovation, the huge investments lead to observe that it is not enough to invest in infrastructures to obtain necessary quality in education. It is necessary to design paths for the critical construction of learning processes, which find a complementary contribution through the support of technology on other activities. The contribution intends to demonstrate the validity of Augmented Reality Virtual Sandbox machines as geotechnological tools for teaching geography and cartography. Linked to elements of considerable fascination, multithematic and disciplinary relationships, in the initiation of exploratory and cooperative learning paths conducted through play, manipulation and experimentation, they are outlined not only by their notable originality, but also by their specific technological characterization which makes them completely peculiar within the world of Augmented Reality, Edutainment and Gamification.
2025
182
61
73
https://www.openstarts.units.it/server/api/core/bitstreams/7a2c6924-2b1a-4542-84c2-0eade67c7986/content
geographical education, didactics of geography, Augmented Reality, Virtual Sandbox, topography, spatial analysis, gamification, cartography, models, sensorial maps
Di Gioia A.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2151790
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