RAPP, Amon

RAPP, Amon  

INFORMATICA  

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Risultati 1 - 20 di 140 (tempo di esecuzione: 0.018 secondi).
Titolo Data di pubblicazione Autore(i) File
"The wheel" - An innovative visual model for interacting with a social web of things 2011 G. Biamino; P. Grillo; I. Lombardi; F. Vernero; R. Simeoni; A. Marcengo; A. Rapp
A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage 2016 Cena, Federica; Console, Luca; Gena, Cristina; Marcengo, Alessandro; Rapp, Amon
A gameful organizational assimilation process: Insights from world of warcraft for gamification design 2020 Rapp A.
A Parasocial Navigation Concept for Movie Discovery 2008 A. Vellar; R. Simeoni; R. Montanari; A. Rapp
A Personalised Interactive Mobile App for People with Autism Spectrum Disorder 2021 Cena, Federica; Rapp, Amon; Mattutino, Claudio; Mauro, Noemi; Ardissono, Liliana; Cuccurullo, Simone; Brighenti, Stefania; Keller, Roberto; Tirassa, Maurizio
A qualitative investigation of gamification: Motivational factors in online gamified services and applications 2015 Rapp, Amon*
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications 2015 Rapp, A.
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives 2014 Amon Rapp
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study 2016 Amon Rapp; Alessandro Marcengo; Federica Cena
Affordances for Self-tracking Wearable Devices 2015 Rapp, A.; Cena, F.
An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices 2017 Rapp, Amon; Marino, Alessandra; Simeoni, Rossana; Cena, Federica
An exploration of world of Warcraft for the gamification of virtual organizations 2020 Rapp A.
An ontology for quantified self: Capturing the concepts behind the numbers 2016 Cena, Federica; Likavec, Silvia; Rapp, Amon; Marcengo, Alessandro
Anticipating User Intentions in Customer Care Dialogue Systems 2022 Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo
ARIANNA 2014 Cristina Gena; Amon Rapp
Autoethnography in Human-Computer Interaction: Theory and Practice 2018 Rapp, Amon
Being a self-director: enhance user creativity with a video mash up tool 2009 A. Rapp; D. Cardillo; L. Console; R. Simeoni
Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements 2013 Amon Rapp
Blockchain and Artificial Intelligence for quality food protection and advanced consumer services 2019 Federica Cena, Guido Boella, Alex Cordero, Alberto Guffanti, Amon Rapp, Claudio Schifanella, Serena Ambrosini, Paolo Gay, Cristina Tortia, Paolo Barge, Lorenzo Comba, A.Biglia
Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents 2019 Amon Rapp, Maurizio Tirassa, Tom Ziemke