RAPP, Amon

RAPP, Amon  

INFORMATICA  

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Risultati 1 - 20 di 135 (tempo di esecuzione: 0.025 secondi).
Titolo Data di pubblicazione Autore(i) File
A Parasocial Navigation Concept for Movie Discovery 2008 A. Vellar; R. Simeoni; R. Montanari; A. Rapp
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives 2014 Amon Rapp
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study 2016 Amon Rapp; Alessandro Marcengo; Federica Cena
Affordances for Self-tracking Wearable Devices 2015 Rapp, A.; Cena, F.
Anticipating User Intentions in Customer Care Dialogue Systems In corso di stampa Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo
ARIANNA 2014 Cristina Gena; Amon Rapp
The art of video MashUp: supporting creative users with an innovative and smart application 2011 D. Cardillo; A. Rapp; S. Benini; L. Console; R. Simeoni; E. Guercio; R. Leonardi
Autoethnography in Human-Computer Interaction: Theory and Practice 2018 Rapp, Amon
Being a self-director: enhance user creativity with a video mash up tool 2009 A. Rapp; D. Cardillo; L. Console; R. Simeoni
Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements 2013 Amon Rapp
Blockchain and Artificial Intelligence for quality food protection and advanced consumer services 2019 Federica Cena, Guido Boella, Alex Cordero, Alberto Guffanti, Amon Rapp, Claudio Schifanella, Serena Ambrosini, Paolo Gay, Cristina Tortia, Paolo Barge, Lorenzo Comba, A.Biglia
Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents 2019 Amon Rapp, Maurizio Tirassa, Tom Ziemke
Commercial video games as a resource for mental health: A systematic literature review 2021 Boldi A.; Rapp A.
Crowdmapping for inclusive smart city 2019 Federica Cena, Amon Rapp, Claudio Mattutino, Claudio Schifanella, Luigi Sanasi, Guido Boella, Stefania Brighenti, Roberto Keller, Romina Castaldo, Maurizio Tirassa
Crowdsensing for a sustainable comfort and for energy saving 2019 Cottafava D., Magariello S., Ariano R., Arrobbio O. , Baricco M. , Barthelmes V., Baruzzo G. , Bonansone M. , Console L., Contin L. , Corgnati S. , Dotta S. , Fabi V. , Gambino P. , Gerlero I., Giovannoli A. , Grillo P. , Guaschino G. , Landolfo P. , Malano M. , Mana D. , Matassa A. , Monterzino L. , Mosca S. , Nuciari M., Olivetta E. , Padovan D. , Panto E. , Rapp A. , Sanseverino M. , Sciullo A. , Sella S. , Simeoni R., Tartaglino A. , Vernero F.
Data-driven gamification design 2017 Meder, Michael; Rapp, Amon; Plumbaum, Till; Hopfgartner, Frank;
Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes 2019 Rapp, Amon*
Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction courses 2020 Rapp A.
Designing a personal informatics system for users without experience in self-tracking: a case study 2018 Rapp, Amon*; Marcengo, Alessandro; Buriano, Luca; Ruffo, Giancarlo; Lai, Mirko; Cena, Federica
Designing an urban support for autism 2019 Rapp A.; Cena F.; Mattutino C.; Boella G.; Schifanella C.; Keller R.; Brighenti S.