RAPP, Amon
RAPP, Amon
INFORMATICA
A Parasocial Navigation Concept for Movie Discovery
2008-01-01 A. Vellar; R. Simeoni; R. Montanari; A. Rapp
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives
2014-01-01 Amon Rapp
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study
2016-01-01 Amon Rapp; Alessandro Marcengo; Federica Cena
Affordances for Self-tracking Wearable Devices
2015-01-01 Rapp, A.; Cena, F.
Anticipating User Intentions in Customer Care Dialogue Systems
In corso di stampa Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo
ARIANNA
2014-01-01 Cristina Gena; Amon Rapp
The art of video MashUp: supporting creative users with an innovative and smart application
2011-01-01 D. Cardillo; A. Rapp; S. Benini; L. Console; R. Simeoni; E. Guercio; R. Leonardi
Autoethnography in Human-Computer Interaction: Theory and Practice
2018-01-01 Rapp, Amon
Being a self-director: enhance user creativity with a video mash up tool
2009-01-01 A. Rapp; D. Cardillo; L. Console; R. Simeoni
Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements
2013-01-01 Amon Rapp
Blockchain and Artificial Intelligence for quality food protection and advanced consumer services
2019-01-01 Federica Cena, Guido Boella, Alex Cordero, Alberto Guffanti, Amon Rapp, Claudio Schifanella, Serena Ambrosini, Paolo Gay, Cristina Tortia, Paolo Barge, Lorenzo Comba, A.Biglia
Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents
2019-01-01 Amon Rapp, Maurizio Tirassa, Tom Ziemke
Commercial video games as a resource for mental health: A systematic literature review
2021-01-01 Boldi A.; Rapp A.
Crowdmapping for inclusive smart city
2019-01-01 Federica Cena, Amon Rapp, Claudio Mattutino, Claudio Schifanella, Luigi Sanasi, Guido Boella, Stefania Brighenti, Roberto Keller, Romina Castaldo, Maurizio Tirassa
Crowdsensing for a sustainable comfort and for energy saving
2019-01-01 Cottafava D., Magariello S., Ariano R., Arrobbio O. , Baricco M. , Barthelmes V., Baruzzo G. , Bonansone M. , Console L., Contin L. , Corgnati S. , Dotta S. , Fabi V. , Gambino P. , Gerlero I., Giovannoli A. , Grillo P. , Guaschino G. , Landolfo P. , Malano M. , Mana D. , Matassa A. , Monterzino L. , Mosca S. , Nuciari M., Olivetta E. , Padovan D. , Panto E. , Rapp A. , Sanseverino M. , Sciullo A. , Sella S. , Simeoni R., Tartaglino A. , Vernero F.
Data-driven gamification design
2017-01-01 Meder, Michael; Rapp, Amon; Plumbaum, Till; Hopfgartner, Frank;
Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes
2019-01-01 Rapp, Amon*
Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction courses
2020-01-01 Rapp A.
Designing a personal informatics system for users without experience in self-tracking: a case study
2018-01-01 Rapp, Amon*; Marcengo, Alessandro; Buriano, Luca; Ruffo, Giancarlo; Lai, Mirko; Cena, Federica
Designing an urban support for autism
2019-01-01 Rapp A.; Cena F.; Mattutino C.; Boella G.; Schifanella C.; Keller R.; Brighenti S.
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
A Parasocial Navigation Concept for Movie Discovery | 2008 | A. Vellar; R. Simeoni; R. Montanari; A. Rapp | |
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives | 2014 | Amon Rapp | |
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study | 2016 | Amon Rapp; Alessandro Marcengo; Federica Cena | |
Affordances for Self-tracking Wearable Devices | 2015 | Rapp, A.; Cena, F. | |
Anticipating User Intentions in Customer Care Dialogue Systems | In corso di stampa | Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo | |
ARIANNA | 2014 | Cristina Gena; Amon Rapp | |
The art of video MashUp: supporting creative users with an innovative and smart application | 2011 | D. Cardillo; A. Rapp; S. Benini; L. Console; R. Simeoni; E. Guercio; R. Leonardi | |
Autoethnography in Human-Computer Interaction: Theory and Practice | 2018 | Rapp, Amon | |
Being a self-director: enhance user creativity with a video mash up tool | 2009 | A. Rapp; D. Cardillo; L. Console; R. Simeoni | |
Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements | 2013 | Amon Rapp | |
Blockchain and Artificial Intelligence for quality food protection and advanced consumer services | 2019 | Federica Cena, Guido Boella, Alex Cordero, Alberto Guffanti, Amon Rapp, Claudio Schifanella, Serena Ambrosini, Paolo Gay, Cristina Tortia, Paolo Barge, Lorenzo Comba, A.Biglia | |
Cognition and Interaction: From Computers to Smart Objects and Autonomous Agents | 2019 | Amon Rapp, Maurizio Tirassa, Tom Ziemke | |
Commercial video games as a resource for mental health: A systematic literature review | 2021 | Boldi A.; Rapp A. | |
Crowdmapping for inclusive smart city | 2019 | Federica Cena, Amon Rapp, Claudio Mattutino, Claudio Schifanella, Luigi Sanasi, Guido Boella, Stefania Brighenti, Roberto Keller, Romina Castaldo, Maurizio Tirassa | |
Crowdsensing for a sustainable comfort and for energy saving | 2019 | Cottafava D., Magariello S., Ariano R., Arrobbio O. , Baricco M. , Barthelmes V., Baruzzo G. , Bonansone M. , Console L., Contin L. , Corgnati S. , Dotta S. , Fabi V. , Gambino P. , Gerlero I., Giovannoli A. , Grillo P. , Guaschino G. , Landolfo P. , Malano M. , Mana D. , Matassa A. , Monterzino L. , Mosca S. , Nuciari M., Olivetta E. , Padovan D. , Panto E. , Rapp A. , Sanseverino M. , Sciullo A. , Sella S. , Simeoni R., Tartaglino A. , Vernero F. | |
Data-driven gamification design | 2017 | Meder, Michael; Rapp, Amon; Plumbaum, Till; Hopfgartner, Frank; | |
Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes | 2019 | Rapp, Amon* | |
Design fictions for learning: A method for supporting students in reflecting on technology in Human-Computer Interaction courses | 2020 | Rapp A. | |
Designing a personal informatics system for users without experience in self-tracking: a case study | 2018 | Rapp, Amon*; Marcengo, Alessandro; Buriano, Luca; Ruffo, Giancarlo; Lai, Mirko; Cena, Federica | |
Designing an urban support for autism | 2019 | Rapp A.; Cena F.; Mattutino C.; Boella G.; Schifanella C.; Keller R.; Brighenti S. |