RAPP, Amon

RAPP, Amon  

INFORMATICA  

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Titolo Data di pubblicazione Autore(i) File
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty 2023 Boldi, A; Rapp, A
"Tell Me Why": using natural language justifications in a recipe recommender system to support healthier food choices 2024 Starke, AD; Musto, C; Rapp, A; Semeraro, G; Trattner, C
"The wheel" - An innovative visual model for interacting with a social web of things 2011 G. Biamino; P. Grillo; I. Lombardi; F. Vernero; R. Simeoni; A. Marcengo; A. Rapp
5th Workshop on Explainable User Models and Personalised Systems (ExUM) 2023 Musto C.; Delic A.; Inel O.; Polignano M.; Rapp A.; Semeraro G.; Ziegler J.
A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage 2016 Cena, Federica; Console, Luca; Gena, Cristina; Marcengo, Alessandro; Rapp, Amon
A gameful organizational assimilation process: Insights from world of warcraft for gamification design 2020 Rapp A.
A Gamified Platform to Support Educational Activities about Fake News in Social Media 2024 Capecchi, Sara; Lieto, Antonio; Patti, Federica; Pensa, Ruggero G.; Rapp, Amon; Vernero, Fabiana; Zingaro, Sandra
A Parasocial Navigation Concept for Movie Discovery 2008 A. Vellar; R. Simeoni; R. Montanari; A. Rapp
A Personalised Interactive Mobile App for People with Autism Spectrum Disorder 2021 Cena, Federica; Rapp, Amon; Mattutino, Claudio; Mauro, Noemi; Ardissono, Liliana; Cuccurullo, Simone; Brighenti, Stefania; Keller, Roberto; Tirassa, Maurizio
A qualitative investigation of gamification: Motivational factors in online gamified services and applications 2015 Rapp, Amon*
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications 2015 Rapp, A.
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives 2014 Amon Rapp
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study 2016 Amon Rapp; Alessandro Marcengo; Federica Cena
Affordances for Self-tracking Wearable Devices 2015 Rapp, A.; Cena, F.
Ambiguity for Social Self-tracking Practices: Exploring an Emerging Design Space 2023 Di Lodovico C.; Colombo S.; Rapp A.
An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices 2017 Rapp, Amon; Marino, Alessandra; Simeoni, Rossana; Cena, Federica
An exploration of the infodemic imaginaries emerged during the Covid-19 pandemic 2023 Elena Savona; Amon Rapp
An exploration of world of Warcraft for the gamification of virtual organizations 2020 Rapp A.
An ontology for quantified self: Capturing the concepts behind the numbers 2016 Cena, Federica; Likavec, Silvia; Rapp, Amon; Marcengo, Alessandro
Anticipating User Intentions in Customer Care Dialogue Systems 2022 Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo