RAPP, Amon
RAPP, Amon
INFORMATICA
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
2024-01-01 Boldi, A; Rapp, A
"Tell Me Why": using natural language justifications in a recipe recommender system to support healthier food choices
2024-01-01 Starke, AD; Musto, C; Rapp, A; Semeraro, G; Trattner, C
"The wheel" - An innovative visual model for interacting with a social web of things
2011-01-01 G. Biamino; P. Grillo; I. Lombardi; F. Vernero; R. Simeoni; A. Marcengo; A. Rapp
5th Workshop on Explainable User Models and Personalised Systems (ExUM)
2023-01-01 Musto C.; Delic A.; Inel O.; Polignano M.; Rapp A.; Semeraro G.; Ziegler J.
A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage
2016-01-01 Cena, Federica; Console, Luca; Gena, Cristina; Marcengo, Alessandro; Rapp, Amon
A gameful organizational assimilation process: Insights from world of warcraft for gamification design
2020-01-01 Rapp A.
A Gamified Platform to Support Educational Activities about Fake News in Social Media
2024-01-01 Capecchi, Sara; Lieto, Antonio; Patti, Federica; Pensa, Ruggero G.; Rapp, Amon; Vernero, Fabiana; Zingaro, Sandra
A Parasocial Navigation Concept for Movie Discovery
2008-01-01 A. Vellar; R. Simeoni; R. Montanari; A. Rapp
A Personalised Interactive Mobile App for People with Autism Spectrum Disorder
2021-01-01 Cena, Federica; Rapp, Amon; Mattutino, Claudio; Mauro, Noemi; Ardissono, Liliana; Cuccurullo, Simone; Brighenti, Stefania; Keller, Roberto; Tirassa, Maurizio
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications
2015-01-01 Rapp, A.
A qualitative investigation of gamification: Motivational factors in online gamified services and applications
2015-01-01 Rapp, Amon*
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives
2014-01-01 Amon Rapp
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study
2016-01-01 Amon Rapp; Alessandro Marcengo; Federica Cena
Affordances for Self-tracking Wearable Devices
2015-01-01 Rapp, A.; Cena, F.
Ambiguity for Social Self-tracking Practices: Exploring an Emerging Design Space
2023-01-01 Di Lodovico C.; Colombo S.; Rapp A.
An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices
2017-01-01 Rapp, Amon; Marino, Alessandra; Simeoni, Rossana; Cena, Federica
An exploration of the infodemic imaginaries emerged during the Covid-19 pandemic
2023-01-01 Elena Savona; Amon Rapp
An exploration of world of Warcraft for the gamification of virtual organizations
2020-01-01 Rapp A.
An ontology for quantified self: Capturing the concepts behind the numbers
2016-01-01 Cena, Federica; Likavec, Silvia; Rapp, Amon; Marcengo, Alessandro
Anticipating User Intentions in Customer Care Dialogue Systems
2022-01-01 Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo