RAPP, Amon

RAPP, Amon  

INFORMATICA  

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Titolo Data di pubblicazione Autore(i) File
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty 2023 Boldi, A; Rapp, A
"Tell Me Why": using natural language justifications in a recipe recommender system to support healthier food choices 2023 Starke, AD; Musto, C; Rapp, A; Semeraro, G; Trattner, C
"The wheel" - An innovative visual model for interacting with a social web of things 2011 G. Biamino; P. Grillo; I. Lombardi; F. Vernero; R. Simeoni; A. Marcengo; A. Rapp
5th Workshop on Explainable User Models and Personalised Systems (ExUM) 2023 Musto C.; Delic A.; Inel O.; Polignano M.; Rapp A.; Semeraro G.; Ziegler J.
A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage 2016 Cena, Federica; Console, Luca; Gena, Cristina; Marcengo, Alessandro; Rapp, Amon
A gameful organizational assimilation process: Insights from world of warcraft for gamification design 2020 Rapp A.
A Parasocial Navigation Concept for Movie Discovery 2008 A. Vellar; R. Simeoni; R. Montanari; A. Rapp
A Personalised Interactive Mobile App for People with Autism Spectrum Disorder 2021 Cena, Federica; Rapp, Amon; Mattutino, Claudio; Mauro, Noemi; Ardissono, Liliana; Cuccurullo, Simone; Brighenti, Stefania; Keller, Roberto; Tirassa, Maurizio
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications 2015 Rapp, A.
A qualitative investigation of gamification: Motivational factors in online gamified services and applications 2015 Rapp, Amon*
A SWOT Analysis of the Gamification Practices: Challenges, Open Issues and Future Perspectives 2014 Amon Rapp
Accuracy and Reliability of Personal Data Collection: An Autoethnographic Study 2016 Amon Rapp; Alessandro Marcengo; Federica Cena
Affordances for Self-tracking Wearable Devices 2015 Rapp, A.; Cena, F.
Ambiguity for Social Self-tracking Practices: Exploring an Emerging Design Space 2023 Di Lodovico C.; Colombo S.; Rapp A.
An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices 2017 Rapp, Amon; Marino, Alessandra; Simeoni, Rossana; Cena, Federica
An exploration of the infodemic imaginaries emerged during the Covid-19 pandemic 2023 Elena Savona; Amon Rapp
An exploration of world of Warcraft for the gamification of virtual organizations 2020 Rapp A.
An ontology for quantified self: Capturing the concepts behind the numbers 2016 Cena, Federica; Likavec, Silvia; Rapp, Amon; Marcengo, Alessandro
Anticipating User Intentions in Customer Care Dialogue Systems 2022 Alessandro Mazzei, Luca Anselma, Manuela Sanguinetti, Amon Rapp, Dario Mana, Md. Murad Hossain, Viviana Patti, Rossana Simeoni, Lucia Longo
ARIANNA 2014 Cristina Gena; Amon Rapp