BOLDI, Arianna

BOLDI, Arianna  

PSICOLOGIA  

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Risultati 1 - 20 di 42 (tempo di esecuzione: 0.039 secondi).
Titolo Data di pubblicazione Autore(i) File
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty 2024 Boldi, A; Rapp, A
Assessing the impact of a serious game on proenvironmental determinants among public administration employees. 2025 Acquadro Maran D.; Brizio A.; Bianco Prevot A.; Boldi A.; Stanchi S.; Repetto M.
Becoming someone in Esports: Identity, aspiration, and psychological commitment in a digital entertainment ecosystem 2025 Boldi A.; Sanseverino D.
Boldi, A. (2026). Può una macchina valutare l'abilità pragmatica nell'invecchiamento sano? Indaghiamo possibilità e limiti di GPT-4o come codificatore del protocollo ABaCo. Workshop: ACTIVe communication: Assessment and enhancement of pragmatic and narrative skills in hEalthY aging (ACTIVELY). Torino 23 Gennaio. 2026 Arianna Boldi
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions 2023 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
Commercial video games as a resource for mental health: A systematic literature review 2022 Boldi A.; Rapp A.
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior Using Persuasive Technology 2025 Rapp A.; Boldi A.
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours 2025 Boldi A.; Silacci A.; Rapp A.; Caon M.
Digital Escape Rooms: A Resource for Environmental Education 2024 Manuela Repetto, Alessandra Bianco Prevot, Adelina Brizio, Arianna Boldi, Melania Talarico, Silvia Stanchi, Davide Palma, Daniela Acquadro Maran
Escape To Learn: efficacia delle escape room digitali sull'educazione ambientale. Il ruolo delle differenze di gemere. 2023 Bianco Prevot, A., Boldi, A., Brizio, A., Acquadro Maran, D.; Repetto, M.
Ethical Challenges in Video Game Research: Experiences and Reflections 2025 Boldi A.; Cho S.; Kou Y.; Rapp A.; Birk M.V.
Evaluating pragmatic competence of ChatGPT using the ABaCo clinical protocol in aging. 2025 Arianna Boldi, Ilaria Gabbatore, Francesca M. Bosco
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking 2024 Boldi, Arianna; Silacci, Alessandro; Boldi, Marc-Olivier; Cherubini, Mauro; Caon, Maurizio; Zufferey, Noé; Huguenin, Kévin; Rapp, Amon
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI 2023 Rapp, A; Boldi, A
How can we engage people to map places suitable for the autistic population? A crowdsourced approach 2020 Rapp A.; Cena F.; Mattutino C.; Schifanella C.; Mauro N.; Ardissono L.; Boella G.; Brighenti S.; Castaldo R.; Keller R.; Boldi A.; Tirassa M.
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness 2024 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
How to Implement Educational Robotics’ Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View 2019 G.B. Ronsivalle; A. Boldi; V. Gusella; C. Inama; S. Carta
Il rapporto tra Teoria della Mente e Funzioni Esecutive nell’invecchiamento sano: il declino cognitivo generale e dominio-specifico 2025 Merlini Ariele, Boldi Arianna, Hilviu Dize, Aberto Parola, Gabbatore Ilaria, Bosco Francesca M.
Large Language Models as Coders of Pragmatic Competence in Healthy Aging: Preliminary Results on Reliability, Limits, and Implications for Human-Centered AI 2025 Boldi, Arianna; Gabbatore, Ilaria; Bosco, Francesca M.
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis 2023 Boldi, A; Rapp, A