BOLDI, Arianna
BOLDI, Arianna
PSICOLOGIA
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
2024-01-01 Boldi, A; Rapp, A
Assessing the impact of a serious game on proenvironmental determinants among public administration employees.
2025-01-01 Acquadro Maran D.; Brizio A.; Bianco Prevot A.; Boldi A.; Stanchi S.; Repetto M.
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions
2023-01-01 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
Commercial video games as a resource for mental health: A systematic literature review
2022-01-01 Boldi A.; Rapp A.
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior Using Persuasive Technology
2025-01-01 Rapp A.; Boldi A.
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours
2025-01-01 Boldi A.; Silacci A.; Rapp A.; Caon M.
Digital Escape Rooms: A Resource for Environmental Education
2024-01-01 Manuela Repetto, Alessandra Bianco Prevot, Adelina Brizio, Arianna Boldi, Melania Talarico, Silvia Stanchi, Davide Palma, Daniela Acquadro Maran
Escape To Learn: efficacia delle escape room digitali sull'educazione ambientale. Il ruolo delle differenze di gemere.
2023-01-01 Bianco Prevot, A., Boldi, A., Brizio, A., Acquadro Maran, D.; Repetto, M.
Ethical Challenges in Video Game Research: Experiences and Reflections
2025-01-01 Boldi A.; Cho S.; Kou Y.; Rapp A.; Birk M.V.
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking
2024-01-01 Boldi, Arianna; Silacci, Alessandro; Boldi, Marc-Olivier; Cherubini, Mauro; Caon, Maurizio; Zufferey, Noé; Huguenin, Kévin; Rapp, Amon
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI
2023-01-01 Rapp, A; Boldi, A
How can we engage people to map places suitable for the autistic population? A crowdsourced approach
2020-01-01 Rapp A.; Cena F.; Mattutino C.; Schifanella C.; Mauro N.; Ardissono L.; Boella G.; Brighenti S.; Castaldo R.; Keller R.; Boldi A.; Tirassa M.
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness
2024-01-01 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
How to Implement Educational Robotics’ Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View
2019-01-01 G.B. Ronsivalle; A. Boldi; V. Gusella; C. Inama; S. Carta
Il rapporto tra Teoria della Mente e Funzioni Esecutive nell’invecchiamento sano: il declino cognitivo generale e dominio-specifico
2025-01-01 Merlini Ariele, Boldi Arianna, Hilviu Dize, Aberto Parola, Gabbatore Ilaria, Bosco Francesca M.
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis
2023-01-01 Boldi, A; Rapp, A
Methodological Challenges, Risks, and Ethical Implications in Game Research
2023-01-01 Boldi A.; Cho S.; Kou Y.; Rapp A.; Birk M.V.
More than Just Play: Organizational Dynamics and Professionalism in Online Gaming
2024-01-01 Arianna Boldi
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems
2024-01-01 Rapp, Amon; Boldi, Arianna
Organizational behaviours in online virtual gaming environments: a digital ethnography
2021-01-01 Arianna Boldi; Amon Rapp