BOLDI, Arianna
BOLDI, Arianna
INFORMATICA
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
2024-01-01 Boldi, A; Rapp, A
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions
2023-01-01 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
Commercial video games as a resource for mental health: A systematic literature review
2022-01-01 Boldi A.; Rapp A.
Digital Escape Rooms: A Resource for Environmental Education
2024-01-01 Manuela Repetto, Alessandra Bianco Prevot, Adelina Brizio, Arianna Boldi, Melania Talarico, Silvia Stanchi, Davide Palma, Daniela Acquadro Maran
Escape To Learn: efficacia delle escape room digitali sull'educazione ambientale. Il ruolo delle differenze di gemere.
2023-01-01 Bianco Prevot, A., Boldi, A., Brizio, A., Acquadro Maran, D.; Repetto, M.
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking
2024-01-01 Boldi, Arianna; Silacci, Alessandro; Boldi, Marc-Olivier; Cherubini, Mauro; Caon, Maurizio; Zufferey, Noé; Huguenin, Kévin; Rapp, Amon
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI
2023-01-01 Rapp, A; Boldi, A
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness
2024-01-01 Rapp, A; Boldi, A; Curti, L; Perrucci, A; Simeoni, R
How to Implement Educational Robotics’ Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View
2019-01-01 G.B. Ronsivalle; A. Boldi; V. Gusella; C. Inama; S. Carta
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis
2023-01-01 Boldi, A; Rapp, A
Methodological Challenges, Risks, and Ethical Implications in Game Research
2023-01-01 Boldi A.; Cho S.; Kou Y.; Rapp A.; Birk M.V.
More than Just Play: Organizational Dynamics and Professionalism in Online Gaming
2024-01-01 Arianna Boldi
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems
2024-01-01 Rapp, Amon; Boldi, Arianna
Organizational behaviours in online virtual gaming environments: a digital ethnography
2021-01-01 Arianna Boldi; Amon Rapp
Playing as the world falls apart: the role of commercial video-games during the COVID-19 Pandemic
2022-01-01 Arianna Boldi, Amon Rapp, Maurizio Tirassa
Playing as the World Falls Apart: The Use of Video Games During the COVID-19 Crisis. The Case of Italy
2024-01-01 Arianna Boldi, Maurizio Tirassa, Amon Rapp
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic
2024-01-01 Boldi, Arianna; Rapp, Amon; Tirassa, Maurizio
Professional, streamers and amateur players: a virtual ethnography for exploring organizational behaviours in different work-play conditions
2022-01-01 Arianna Boldi; Amon Rapp
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions
2022-01-01 Arianna Boldi; Amon Rapp; Maurizio Tirassa
Quantifying the Body: Body Image, Body Awareness and Self-Tracking Technologies
2022-01-01 Boldi, Arianna; Rapp, Amon