We propose a theory of learning aimed to formalize some ideas underlying Coquand’s game semantics and Krivine’s realizability of classical logic. We introduce a notion of knowledge state together with a new topology, capturing finite positive and negative information that guides a learning strategy. We use a leading example to illustrate how non-constructive proofs lead to continuous and effective learning strategies over knowledge spaces, and prove that our learning semantics is sound and complete w.r.t. classical truth, as it is the case for Coquand’s and Krivine’s approaches.

Knowledge Spaces and the Completeness of Learning Strategies

BERARDI, Stefano;DE' LIGUORO, Ugo
2012-01-01

Abstract

We propose a theory of learning aimed to formalize some ideas underlying Coquand’s game semantics and Krivine’s realizability of classical logic. We introduce a notion of knowledge state together with a new topology, capturing finite positive and negative information that guides a learning strategy. We use a leading example to illustrate how non-constructive proofs lead to continuous and effective learning strategies over knowledge spaces, and prove that our learning semantics is sound and complete w.r.t. classical truth, as it is the case for Coquand’s and Krivine’s approaches.
2012
Computer Science Logic 2012
Fontainebleau
3-6 Settembre 2012
Computer Science Logic 2012
Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH, Dagstuhl Publishing
77
91
9783939897422
Stefano Berardi; Ugo de'Liguoro
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/120680
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