This paper introduces in seven paragraphs some findings in the ontological research applied to games, as part of a research in collaboration with the Labont center (laboratory for ontology) of the University of Turin. An ontological model of spatiality deduced from its historical evolution leads to a reflection about the relation among space, place, territory and map in video games. This also involves a formulation of a taxonomy of board types (both in board and in computer games) and a conceptualization of six degree movement and outerspace setting as concrete instantiations of the general freedom goal of games.
Boards. The Place of Space.
MOSCA, IVAN
2013-01-01
Abstract
This paper introduces in seven paragraphs some findings in the ontological research applied to games, as part of a research in collaboration with the Labont center (laboratory for ontology) of the University of Turin. An ontological model of spatiality deduced from its historical evolution leads to a reflection about the relation among space, place, territory and map in video games. This also involves a formulation of a taxonomy of board types (both in board and in computer games) and a conceptualization of six degree movement and outerspace setting as concrete instantiations of the general freedom goal of games.File in questo prodotto:
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