Deep Learning requires huge amount of data with related labels, that are necessary for proper training. Thanks to modern videogames, which aim at photorealism, it is possible to easily obtain syn- thetic dataset by extracting information directly from the game engine. The intent is to use data extracted from a videogame to obtain a repre- sentation of various scenarios and train a deep neural network to infer the information required for a specific task. In this work we focus on com- puter vision aids for automotive applications and we target to estimate the distance and speed of the surrounding vehicles by using a single dash- board camera. We propose two network models for distance and speed estimation, respectively. We show that training them by using synthetic images generated by a game engine is a viable solution that turns out to be very effective in real settings.

Estimation of speed and distance of surrounding vehicles from a single camera

Zaffaroni M.;Grangetto M.;
2019-01-01

Abstract

Deep Learning requires huge amount of data with related labels, that are necessary for proper training. Thanks to modern videogames, which aim at photorealism, it is possible to easily obtain syn- thetic dataset by extracting information directly from the game engine. The intent is to use data extracted from a videogame to obtain a repre- sentation of various scenarios and train a deep neural network to infer the information required for a specific task. In this work we focus on com- puter vision aids for automotive applications and we target to estimate the distance and speed of the surrounding vehicles by using a single dash- board camera. We propose two network models for distance and speed estimation, respectively. We show that training them by using synthetic images generated by a game engine is a viable solution that turns out to be very effective in real settings.
2019
Inglese
contributo
1 - Conferenza
20th International Conference on Image Analysis and Processing, ICIAP 2019
ita
2019
Internazionale
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Esperti anonimi
Springer Verlag
springer
GERMANIA
11751
388
398
11
978-3-030-30641-0
978-3-030-30642-7
https://www.springer.com/series/558
Automotive; Computer vision; Deep Learning; Synthetic dataset
no
1 – prodotto con file in versione Open Access (allegherò il file al passo 5-Carica)
3
info:eu-repo/semantics/conferenceObject
04-CONTRIBUTO IN ATTI DI CONVEGNO::04A-Conference paper in volume
Zaffaroni M.; Grangetto M.; Farasin A.
273
open
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1719738
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