We study by computer simulation a group of individuals playing the prisoner's dilemma game with minimal information of their environment. The network of relationships between players, and their strategy can change over time following simple rules based on players' degree of satisfaction and despair. We investigated both synchronous and asynchronous network dynamics, observing that cooperation can emerge and remain stable for a range of the parameters. In these regions the network self-organizes such that cooperators form highly connected clusters. Outside this parameter range cooperation drops and the network becomes more random.

A Minimal Information Prisoner’s Dilemma on Evolving Networks

GIACOBINI, Mario Dante Lucio;
2006-01-01

Abstract

We study by computer simulation a group of individuals playing the prisoner's dilemma game with minimal information of their environment. The network of relationships between players, and their strategy can change over time following simple rules based on players' degree of satisfaction and despair. We investigated both synchronous and asynchronous network dynamics, observing that cooperation can emerge and remain stable for a range of the parameters. In these regions the network self-organizes such that cooperators form highly connected clusters. Outside this parameter range cooperation drops and the network becomes more random.
2006
10th International Conference on the Simulation and Synthesis of Living Systems, ALIFEX
Bloomingthon, USA
June 2006
Artificial Life X: 10th International Conference on the Simulation and Synthesis of Living Systems
MIT Press
438
444
9780262681629
LUTHI L; M. GIACOBINI; TOMASSINI M
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/18153
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