In this paper I propose a unifying perspective on meaning-making based on the assumption that signification in digital games is mainly produced through the cognitive & interpretative processes involved into gameplay. More exactly, the gameplay will be intended as series of sensorimotor acts and cognitive tasks that act as a catalyst and hub between semantics, narration, aesthetic, interactions & mechanics. This will be done with an interdisciplinary case analysis of Brothers: a tales of two sons and Papers, Please. My goals are two. The first one is to offer a deeper perspective on how complex contents, like brotherhood as a value and migration as a topic, dramatically depend on the cognitions triggered by playing that act as signifiers for interpretations on all the different layers of meaning. The second one is to contribute in laying the foundation of a unified perspective of meaning.

QUILTING THE MEANING: GAMEPLAY AS CATALYST OF SIGNIFICATION AND WHY TO CO-OP IN GAME STUDIES

Gianmarco Thierry GIULIANA
First
2018-01-01

Abstract

In this paper I propose a unifying perspective on meaning-making based on the assumption that signification in digital games is mainly produced through the cognitive & interpretative processes involved into gameplay. More exactly, the gameplay will be intended as series of sensorimotor acts and cognitive tasks that act as a catalyst and hub between semantics, narration, aesthetic, interactions & mechanics. This will be done with an interdisciplinary case analysis of Brothers: a tales of two sons and Papers, Please. My goals are two. The first one is to offer a deeper perspective on how complex contents, like brotherhood as a value and migration as a topic, dramatically depend on the cognitions triggered by playing that act as signifiers for interpretations on all the different layers of meaning. The second one is to contribute in laying the foundation of a unified perspective of meaning.
2018
DIGRA 2018 – THE GAME IS THE MESSAGE
Torino
25-28 Luglio 2018
DIGRA '18 - PROCEEDINGS OF THE 2018 DIGRA INTERNATIONAL CONFERENCE: THE GAME IS THE MESSAGE
DIGRA
1
21
http://www.digra.org/digital-library/forums/digra-18/
Videogames, Semiotics, Meaning-Making
Gianmarco Thierry GIULIANA
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1949669
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