It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals’ performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (Single-Player); together with someone without verbal interactions (Multi-Player −); and with someone with verbal interactions (Multi-Player +). After each gaming session, participants were presented with an EEG paradigm directed to measure mismatch negativity (MMN) responses, a well-validated index of implicit learning. MMN responses were significantly larger following Multi-Player +, as compared with Single-Player, and Multi-Player − conditions. No significant difference was found between Single-Player, and Multi-Player − conditions. These results indicate that implicit learning processes are enhanced following communicative virtual interactions. Verbal interaction in a virtual environment seems necessary to elicit social copresence and its positive effects on learning performances. This finding may have important implications for the design of virtual rehabilitation protocols and distance learning programs.

Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study

Elena Del Fante
Co-first
;
Francesca Piovesan
Co-first
;
Pietro Sarasso;Paolo Barbieri;Maria-Chiara Villa;Katiuscia Sacco;Irene Ronga
Last
In corso di stampa

Abstract

It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals’ performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (Single-Player); together with someone without verbal interactions (Multi-Player −); and with someone with verbal interactions (Multi-Player +). After each gaming session, participants were presented with an EEG paradigm directed to measure mismatch negativity (MMN) responses, a well-validated index of implicit learning. MMN responses were significantly larger following Multi-Player +, as compared with Single-Player, and Multi-Player − conditions. No significant difference was found between Single-Player, and Multi-Player − conditions. These results indicate that implicit learning processes are enhanced following communicative virtual interactions. Verbal interaction in a virtual environment seems necessary to elicit social copresence and its positive effects on learning performances. This finding may have important implications for the design of virtual rehabilitation protocols and distance learning programs.
In corso di stampa
1
1
Learning, Videogames, Memory, Perceptual Learning, EEG
Elena Del Fante; Francesca Piovesan; Pietro Sarasso; Paolo Barbieri; Maria-Chiara Villa; Katiuscia Sacco; Irene Ronga
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/1988590
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