Comic, games and cartoons represent effective tools in the communication of archaeology, history and cultural heritage to children. This paper presents the results, thoughts and recommendations from two pilot projects conducted by the Iraqi-Italian and Mongolian-Italian teams between 2017 and 2020.

Communicating Heritage to Children in Museums through Comics, Games, and Cartoons: A Comparison of Experiences in Iraq and Mongolia

Mirko Furlanetto;Carlo Lippolis;Roberta Menegazzi
2022-01-01

Abstract

Comic, games and cartoons represent effective tools in the communication of archaeology, history and cultural heritage to children. This paper presents the results, thoughts and recommendations from two pilot projects conducted by the Iraqi-Italian and Mongolian-Italian teams between 2017 and 2020.
2022
Cultural Heritage Studies for Children
Ankara
2-3 November
Cultural Heritage Studies for Children - Workshop III
Mehtap Turkyilmaz - University VEKAM
94
107
978-625-98412-7-4
Archaeology, Comics, Cartoons, Children, Iraq, Mongolia
Federico Zaina, Mirko Furlanetto, Carlo Lippolis, Nicolò Marchetti, Roberta Menegazzi
File in questo prodotto:
File Dimensione Formato  
Zaina, Lippolis, et alii.pdf

Accesso riservato

Dimensione 3.28 MB
Formato Adobe PDF
3.28 MB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2051252
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact