Virtual reality (VR) is often designed as a standing experience, excluding individuals with limited mobility. Given that a significant portion of the population experiences lower-body mobility restrictions, accessible VR locomotion must accommodate users without requiring lower-body movement. To build a comprehensive understanding of suitable locomotion techniques (LTs) for this demographic, it is crucial to evaluate the feasibility of various approaches in virtual environments (VEs). As a starting point, we present our evaluation approach and a user study on the feasibility and potential of selected LTs for accessible seated locomotion in VR. Our findings indicate that common LTs can be adapted for seated stationary VR. Teleportation-based techniques, in particular, stand out as viable options for accessible locomotion. Although our simulated wheelchair was less popular with non-disabled participants, it was well-received by wheelchair users and shows promise as an intuitive LT for this target group.

Exploring Seated Locomotion Techniques in Virtual Reality for People with Limited Mobility

Soccini A. M.
;
Clocchiatti A.;
2025-01-01

Abstract

Virtual reality (VR) is often designed as a standing experience, excluding individuals with limited mobility. Given that a significant portion of the population experiences lower-body mobility restrictions, accessible VR locomotion must accommodate users without requiring lower-body movement. To build a comprehensive understanding of suitable locomotion techniques (LTs) for this demographic, it is crucial to evaluate the feasibility of various approaches in virtual environments (VEs). As a starting point, we present our evaluation approach and a user study on the feasibility and potential of selected LTs for accessible seated locomotion in VR. Our findings indicate that common LTs can be adapted for seated stationary VR. Teleportation-based techniques, in particular, stand out as viable options for accessible locomotion. Although our simulated wheelchair was less popular with non-disabled participants, it was well-received by wheelchair users and shows promise as an intuitive LT for this target group.
2025
International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Porto, Portugal
26-28 February
Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Science and Technology Publications, Lda
1
161
173
http://www.scopus.com/record/display.uri?eid=2-s2.0-105001981067&origin=recordpage#
Accessibility; Locomotion; User Study; Virtual Reality
Huber M.; Kloiber S.; Ulschmid A.; Soccini A.M.; Clocchiatti A.; Kaufmann H.; Krösl K.
File in questo prodotto:
File Dimensione Formato  
GRAPP25_LocomotionPaper.pdf

Accesso riservato

Dimensione 6.99 MB
Formato Adobe PDF
6.99 MB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2078270
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
social impact