In this paper we report about the photogrammetric acquisition and reconstruction of a contemporary artwork, performed by offthe- shelf software. The ceramic piece of art is "Il Libro d'Oro del Terzo Paradiso" ("The Golden Book of the Third Paradise") by Michelangelo Pistoletto, accessed and studied in the framework of a regional project. This artefact is particularly challenging. On the one hand, it is golden coated and, as such, highly reflective. Hence, images are likely to suffer from highlight spots, shadows or self-reflections, and the reconstructed point cloud is typically noisy. On the other hand, the object exhibits simple geometry, mainly composed of planar surfaces, and is highly symmetric; however, it possesses detail features and undercuts. The symmetric nature of the object and reflections misled the image alignment, and the noise in the data turned out to be of the same scale as the detail features. We will discuss all the steps of the process, aimed at obtaining a high quality and accurate 3D model using low-cost tools.

Challenges in the Digitisation of a High-reflective Artwork

Brunetto, Erika;
2021-01-01

Abstract

In this paper we report about the photogrammetric acquisition and reconstruction of a contemporary artwork, performed by offthe- shelf software. The ceramic piece of art is "Il Libro d'Oro del Terzo Paradiso" ("The Golden Book of the Third Paradise") by Michelangelo Pistoletto, accessed and studied in the framework of a regional project. This artefact is particularly challenging. On the one hand, it is golden coated and, as such, highly reflective. Hence, images are likely to suffer from highlight spots, shadows or self-reflections, and the reconstructed point cloud is typically noisy. On the other hand, the object exhibits simple geometry, mainly composed of planar surfaces, and is highly symmetric; however, it possesses detail features and undercuts. The symmetric nature of the object and reflections misled the image alignment, and the noise in the data turned out to be of the same scale as the detail features. We will discuss all the steps of the process, aimed at obtaining a high quality and accurate 3D model using low-cost tools.
2021
GCH 2021 - Eurographics Workshop on Graphics and Cultural Heritage
Bournemouth University, United Kingdom
4-6 November 2021
Eurographics Workshop on Graphics and Cultural Heritage
The Eurographics Association
2021
141
149
978-3-03868-141-0
https://diglib.eg.org:443/handle/10.2312/gch20211418
Computing methodologies; Mesh models; Texturing; Applied computing; Arts and humanities.
Catalano, Chiara Eva; Brunetto, Erika; Mortara, Michela; Pizzi, Corrado.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2081150
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