This study explores the role of Virtual Reality (VR) tools in enhancing higher education learning. A work in progress, it examines a small-scale intervention where master’s students in Game-Based Learning create VR content to address first-year Sociology students’ learning challenges at the University of Turin. Using a circular, interdisciplinary approach, the study maps learning needs, develops VR tools, and implements them with new student cohorts to improve engagement and comprehension
SOCIOGAMERS: integrating Virtual Reality for teaching sociology
Simona Barsotti;Valentina Goglio
;Giorgio Borla;Renzo Carriero;Valentina Moiso;Manuela Repetto;Simona Tirocchi
2025-01-01
Abstract
This study explores the role of Virtual Reality (VR) tools in enhancing higher education learning. A work in progress, it examines a small-scale intervention where master’s students in Game-Based Learning create VR content to address first-year Sociology students’ learning challenges at the University of Turin. Using a circular, interdisciplinary approach, the study maps learning needs, develops VR tools, and implements them with new student cohorts to improve engagement and comprehensionFile in questo prodotto:
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SOCIOGAMERS_EMOOCs.pdf
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