Virtual reality (VR) has become a prominent tool in language education, enabling learners to engage with the target language in immersive and interactive contexts. Despite growing research on VR in language learning, few meta-analyses exist. This study examines its impact, with immersion level, language skill, task type, and contact with non-human characters as some of the potential moderators.Following PRISMA methodology, peer-reviewed studies and conference proceedings published between 2015 and 2025 were identified via Scopus and Web of Science. Preliminary findings suggest overall positive trends, though further analysis is needed to determine the potential of VR. This research contributes to understanding how technological affordances interact with learner characteristics and pedagogical approaches.

The Impact of Virtual Reality on L2 Learning Performance: A Meta-Analysis of Effectiveness Studies from 2015–2025

Fabiola Camandona
;
2025-01-01

Abstract

Virtual reality (VR) has become a prominent tool in language education, enabling learners to engage with the target language in immersive and interactive contexts. Despite growing research on VR in language learning, few meta-analyses exist. This study examines its impact, with immersion level, language skill, task type, and contact with non-human characters as some of the potential moderators.Following PRISMA methodology, peer-reviewed studies and conference proceedings published between 2015 and 2025 were identified via Scopus and Web of Science. Preliminary findings suggest overall positive trends, though further analysis is needed to determine the potential of VR. This research contributes to understanding how technological affordances interact with learner characteristics and pedagogical approaches.
2025
International applied linguistics research conference
Louvain-La-Neuve
19-21 novembre 2025
33
40
https://www.castledown.com/proceedings/appling/article/view/9781763711662-6/130
Keywords: foreign language acquisition, virtual reality, L2 learning performance, meta-analysis
Natasha Devroede, Dylan Dachet, Fabiola Camandona, Ferran Suñer Munoz
File in questo prodotto:
File Dimensione Formato  
IALC_Proceedings_170 (2).pdf

Accesso aperto

Descrizione: Virtual reality (VR) has become a prominent tool in language education, enabling learners to engage with the target language in immersive and interactive contexts. Despite growing research on VR in language learning, few meta-analyses exist. This study examines its impact, with immersion level, language skill, task type, and contact with non-human characters as some of the potential moderators.Following PRISMA methodology, peer-reviewed studies and conference proceedings published between 2015 and 2025 were identified via Scopus and Web of Science. Preliminary findings suggest overall positive trends, though further analysis is needed to determine the potential of VR. This research contributes to understanding how technological affordances interact with learner characteristics and pedagogical approaches.Keywords: foreign language acquisition, virtual reality, L2 learning performance, meta-analysis
Tipo di file: PDF EDITORIALE
Dimensione 947.46 kB
Formato Adobe PDF
947.46 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2109890
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact