Radiotherapy is one of the main approaches in treating cancer. Equipment and medical devices must be used with attention and precision, hence practitioners need to have accurate training, that is currently available only in specialized centers and at high costs. Moreover, practitioners may not have access to proper training on site, nor have the opportunity to move to other locations or countries. This creates the need of a novel approach to allow training all over the world at accessible costs. Several studies highlight the potential of virtual reality for training in several domains, so we propose a training methodology based on virtual reality for advanced radiotherapy. The current work presents an evaluation of the systems in terms of several factors of user experience. The overall feedback was positive in terms of user experience and the sense of presence, as well as navigation and interaction design, describing the system as intuitive and easy to understand, and promising for the training of radiotherapy practitioners.

Virtual Reality Training for Advanced Radiotherapy

Chiesa, Fulvio Damiano;Soccini, Agata Marta
2024-01-01

Abstract

Radiotherapy is one of the main approaches in treating cancer. Equipment and medical devices must be used with attention and precision, hence practitioners need to have accurate training, that is currently available only in specialized centers and at high costs. Moreover, practitioners may not have access to proper training on site, nor have the opportunity to move to other locations or countries. This creates the need of a novel approach to allow training all over the world at accessible costs. Several studies highlight the potential of virtual reality for training in several domains, so we propose a training methodology based on virtual reality for advanced radiotherapy. The current work presents an evaluation of the systems in terms of several factors of user experience. The overall feedback was positive in terms of user experience and the sense of presence, as well as navigation and interaction design, describing the system as intuitive and easy to understand, and promising for the training of radiotherapy practitioners.
2024
2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
Politecnico di Torino, ita
2024
2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
Institute of Electrical and Electronics Engineers Inc.
1
6
Immersion; Interaction; Radiation Therapy; Sense of Presence; Training; Transferabilty; User Experience; Virtual reality
Chiesa, Fulvio Damiano; Bourhaleb, Faiza; Pardi, Claudia; Soccini, Agata Marta
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2122193
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