n recent years, integrating digital technologies in education has fostered the development of immersive and interactive learning environments. This study analyzes digital products made by students in the Technologies of Instruction and Learning course at the University of Turin evaluating them according to Mayer's principles of multimedia. The analysis showed significant results concerning segmentation principles, spatial contiguity, and Interactivity, while personalization and coherence have room for improvement. Results on correlations between variables indicate that appropriate visual and structural design improves the learning experience by reducing redundancy and cognitive overload. The 'balance between multimedia, interactivity, and segmentation is essential to ensure effective learning. The educational implications highlight the need for pedagogic design to maximize the potential of new educational technologies
Evaluating immersive digital environments through Mayer's principles of multimedia learning
Melania Talarico
2025-01-01
Abstract
n recent years, integrating digital technologies in education has fostered the development of immersive and interactive learning environments. This study analyzes digital products made by students in the Technologies of Instruction and Learning course at the University of Turin evaluating them according to Mayer's principles of multimedia. The analysis showed significant results concerning segmentation principles, spatial contiguity, and Interactivity, while personalization and coherence have room for improvement. Results on correlations between variables indicate that appropriate visual and structural design improves the learning experience by reducing redundancy and cognitive overload. The 'balance between multimedia, interactivity, and segmentation is essential to ensure effective learning. The educational implications highlight the need for pedagogic design to maximize the potential of new educational technologies| File | Dimensione | Formato | |
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1471_Talarico_Evaluating+immersive+digital+environments (1).pdf
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