Virtual Reality representations of distant planets, stars, and galaxies are a driving factor for research, scientific dissemination, and public outreach. Immersive environments can be used to train astronauts, plan future missions, or study planetary features. Moreover, the dissemination of these endeavors through exhibits in museums and planetariums makes it possible to effectively communicate the latest research findings to a wider audience. To correctly visualize outer space, in particular the surfaces of celestial bodies, virtual environments must rely on scientifically accurate datasets derived from telescopes and spacecraft, which often present missing or degraded values. The current work analyzes the processing pipeline for extraterrestrial terrain data representation in VR, highlighting the most frequent errors that result in data degradation, along with their negative impacts on visualization and usability. The current work presents an approach for restoring missing terrain data using generative diffusion models. Results show visually consistent 3D reconstructions, suitable for representation in Virtual Reality, also supported by positive preliminary quantitative assessments (39.4495 in PSNR and 0.9660 in SSIM).

Outer Space Experiences in Virtual Reality: Towards Diffusion Models for Extraterrestrial Terrain Reconstruction

Catalano, Giuseppe Lorenzo
First
;
Soccini, Agata Marta
Last
2026-01-01

Abstract

Virtual Reality representations of distant planets, stars, and galaxies are a driving factor for research, scientific dissemination, and public outreach. Immersive environments can be used to train astronauts, plan future missions, or study planetary features. Moreover, the dissemination of these endeavors through exhibits in museums and planetariums makes it possible to effectively communicate the latest research findings to a wider audience. To correctly visualize outer space, in particular the surfaces of celestial bodies, virtual environments must rely on scientifically accurate datasets derived from telescopes and spacecraft, which often present missing or degraded values. The current work analyzes the processing pipeline for extraterrestrial terrain data representation in VR, highlighting the most frequent errors that result in data degradation, along with their negative impacts on visualization and usability. The current work presents an approach for restoring missing terrain data using generative diffusion models. Results show visually consistent 3D reconstructions, suitable for representation in Virtual Reality, also supported by positive preliminary quantitative assessments (39.4495 in PSNR and 0.9660 in SSIM).
2026
IEEE conference on AI and Extended & Virtual Reality (AIxVR)
Osaka, Japan
26-28 January 2026
2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
IEEE
420
426
979-8-3315-4967-1
https://ieeexplore.ieee.org/document/11449969
Virtual Reality, Visualization, Space Exploration, HiRISE, Artificial Intelligence, Diffusion Models, Terrain Reconstruction
Catalano, Giuseppe Lorenzo; Soccini, Agata Marta
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2135736
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