We analyze in game-semantical terms the finitary fragment of the linear π-calculus. This calculus was introduced by Yoshida, Honda, and Berger, and then refined by Honda and Laurent. The features of this calculus - asynchrony and locality in particular - have a precise correspondence in Game Semantics. Building on work by Varacca and Yoshida, we interpret π-processes in linear strategies, that is the strategies introduced by Girard within the setting of Ludics. We prove that the model is fully complete and fully abstract w.r.t. the calculus.
Ludics is a Model for the Finitary Linear Pi-Calculus
PICCOLO, Mauro
2007-01-01
Abstract
We analyze in game-semantical terms the finitary fragment of the linear π-calculus. This calculus was introduced by Yoshida, Honda, and Berger, and then refined by Honda and Laurent. The features of this calculus - asynchrony and locality in particular - have a precise correspondence in Game Semantics. Building on work by Varacca and Yoshida, we interpret π-processes in linear strategies, that is the strategies introduced by Girard within the setting of Ludics. We prove that the model is fully complete and fully abstract w.r.t. the calculus.File in questo prodotto:
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