The notions of digital virtuality and theatre, because are so close (as I pointed out in my Teatro e mondo digitale, 2003), if come close to each other, multiply their denotative power, producing such a mass of meaning to implode and create a sort of ‘meaning black hole’, where anything is adsorbed and disintegrated. We discuss of simulation and representation without a break; we point at aesthetic values using sociological categories; we act like artists and talk as engineers. Of course, confusion is often a ground to build new ideas. Nevertheless, while artists make their confusion, I think scholars would be better to making some sense.

Short invective on theatre and virtuality

PIZZO, Antonio
2005-01-01

Abstract

The notions of digital virtuality and theatre, because are so close (as I pointed out in my Teatro e mondo digitale, 2003), if come close to each other, multiply their denotative power, producing such a mass of meaning to implode and create a sort of ‘meaning black hole’, where anything is adsorbed and disintegrated. We discuss of simulation and representation without a break; we point at aesthetic values using sociological categories; we act like artists and talk as engineers. Of course, confusion is often a ground to build new ideas. Nevertheless, while artists make their confusion, I think scholars would be better to making some sense.
2005
http://www.noemalab.org/sections/ideas/ideas_articles/pizzo_short_invective.html
Theatre; Virtual Reality; Multimedia
Antonio Pizzo
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/63509
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