This paper presents a graph-based system for the dynamic gen- eration of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the result- ing soundscapes. The application can be used alone, as a pure sonic exploration device, but it can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically in- tegrate in the exploration of an architectonic/urbanistic landscape. The paper is organized as follows: after taking into account the lit- erature relative to soundscape, a formal definition of the concept is given; then, a model is introduced; finally, a software application is described together with a case-study.
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