This paper presents a methodology for the synthesis and interactive exploration of real soundscapes. We propose a soundscape analysis method that relies upon a sound object behavior typology and a notion of ``sound zone'' that collocates objects typologies in spatial locations. Then, a graph-based model for organising sound objects in space and time is described. Finally, the resulting methodology is discussed in relation to a case study.

A Framework for Soundscape Analysis And Re-synthesis

VALLE, ANDREA;LOMBARDO, Vincenzo
2009-01-01

Abstract

This paper presents a methodology for the synthesis and interactive exploration of real soundscapes. We propose a soundscape analysis method that relies upon a sound object behavior typology and a notion of ``sound zone'' that collocates objects typologies in spatial locations. Then, a graph-based model for organising sound objects in space and time is described. Finally, the resulting methodology is discussed in relation to a case study.
2009
SMC 2009 - 6th Sound and Music Computing Conference
Porto
23-25/07/2009
Proceedings of the SMC 2009 - 6th Sound and Music Computing Conference
SMC
13
18
9789899557765
http://smc2009.smcnetwork.org/
soundscape; multimedia
Valle, Andrea; Mattia, Schirosa; Lombardo, Vincenzo
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/66263
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