In a long duration space mission (LDM) the isolation of the crew inside artificial habitats may lead to monotony, boredom, depression and lethargy. These factors impact mission safety and success. Astronauts are always required to be prepared to approach unknown problems creatively and adaptively. Sensory stimulation may enhance awareness and mental activity of the astronaut and thus countermeasure some of these particular stressors of the space environment. The Mars Habitability Project investigates sensory stimulations and creative interaction as elements for improving habitability and safety in LDM. This ongoing project is applied in space missions’ simulation at MDRS (Mars Desert Research Station), and focuses on interaction with plants, colors, fragrances and sounds. The investigation, led by the research group Extreme-Design, was first conducted on 18 subjects in 2010 during the EuroMoonMars campaign upon ILEWG (International Lunar Exploration Working Group) invitation. The 2010 results, based on qualitative and quantitative methodology, show a positive stimuli effect without influences on the overall subject mood.
MARS HABITABILITY PROJECT AT M.D.R.S.SENSORY EXPERIENCE AND CREATIVE PERFORMANCEFOR MANNED PLANETARY EXPLORATION
MASALI, Melchiorre;LIGABUE, Franca;
2010-01-01
Abstract
In a long duration space mission (LDM) the isolation of the crew inside artificial habitats may lead to monotony, boredom, depression and lethargy. These factors impact mission safety and success. Astronauts are always required to be prepared to approach unknown problems creatively and adaptively. Sensory stimulation may enhance awareness and mental activity of the astronaut and thus countermeasure some of these particular stressors of the space environment. The Mars Habitability Project investigates sensory stimulations and creative interaction as elements for improving habitability and safety in LDM. This ongoing project is applied in space missions’ simulation at MDRS (Mars Desert Research Station), and focuses on interaction with plants, colors, fragrances and sounds. The investigation, led by the research group Extreme-Design, was first conducted on 18 subjects in 2010 during the EuroMoonMars campaign upon ILEWG (International Lunar Exploration Working Group) invitation. The 2010 results, based on qualitative and quantitative methodology, show a positive stimuli effect without influences on the overall subject mood.File | Dimensione | Formato | |
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IAC-10-1.E5.1.1--15-10-2010.pdf
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