It is a short claustrophobic trip inside us (internal, entrails, inwardness). It is an interactive installation that confront the two different way of experiencing the world: as mass and as individual; and plays with the notion of memory (past and future). The installation uses the body of the single audience as a source and as sediment of information, in a sort of grand guignol about the body physiology and its traces (a medical anatomy imagery). This conveys a wider consideration about how we “extract” and “preserve” our social identity. DESCRIPTION The installation follows three stages. (1) Public space in which we set a CCTV camera. (2) A wooden booth in which a single audience is confronted by a voice who will talk to him and where he experience different interactive media (audio and video). (3) The public can watch the “diagnosis” on a large public screen that will “preserve some “dissections” of them as a sort of digital canopus. The installation makes use of: microcontroller Arduino, sensors, wireless communication, real time generated audio, real time generated video, text to speech. It makes large use of Vvvv and Supercollider, plus other software for video and audio editing.

Cabina Canopo - Booth Canopus

PIZZO, Antonio;VALLE, ANDREA;AMADUCCI, Alessandro
2010-01-01

Abstract

It is a short claustrophobic trip inside us (internal, entrails, inwardness). It is an interactive installation that confront the two different way of experiencing the world: as mass and as individual; and plays with the notion of memory (past and future). The installation uses the body of the single audience as a source and as sediment of information, in a sort of grand guignol about the body physiology and its traces (a medical anatomy imagery). This conveys a wider consideration about how we “extract” and “preserve” our social identity. DESCRIPTION The installation follows three stages. (1) Public space in which we set a CCTV camera. (2) A wooden booth in which a single audience is confronted by a voice who will talk to him and where he experience different interactive media (audio and video). (3) The public can watch the “diagnosis” on a large public screen that will “preserve some “dissections” of them as a sort of digital canopus. The installation makes use of: microcontroller Arduino, sensors, wireless communication, real time generated audio, real time generated video, text to speech. It makes large use of Vvvv and Supercollider, plus other software for video and audio editing.
2010
Università di Torino
http://www.officineintetiche.unito.it
CCTV - Identity - interaction - Memory -
Antonio Pizzo; Andrea Valle; Alessandro Amaducci
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/80046
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