CAMANDONA, FABIOLA
CAMANDONA, FABIOLA
LINGUE E LETTERATURE STRANIERE E CULTURE MODERNE
Let's Save Our Environment! Empowering Students to Create VR Games in Disadvantaged Primary Schools.
2025-01-01 Bellacicco Rosa; Bruschi Barbara; Camandona Fabiola; Repetto Manuela; Talarico Melania
Realtà virtuale ed Escape room: un’esperienza con i bambini e le bambine della scuola primaria
2023-01-01 Fabiola Camandona, Melania Talarico
SCRIGaB: Sviluppo delle Competenze Relazionali negli Studenti di Infermieristica attraverso la Game-Based
2023-01-01 Beatrice Albanesi, Riccardo Casciaro, Camandona Fabiola, Simone Zamarian, Lucia Portis, Silvia Grosso, Acquaro Johnny, Valerio Dimonte
The Impact of Virtual Reality on L2 Learning Performance: A Meta-Analysis of Effectiveness Studies from 2015–2025
2025-01-01 Natasha Devroede, Dylan Dachet, Fabiola Camandona, Ferran Suñer Munoz
Virtual reality and game-based learning: a project with primary school students
2023-01-01 Giorgio Borla, Barbara Bruschi, Fabiola Camandona, Lorenzo Denicolai, Antonio Falco, Manuela Repetto, Melania Talarico
VIRTUNITA: ENRICHING UNIVERSITY EXPLORATION THROUGH MOBILE LEARNING WITH A GAMIFIED VIRTUAL TOUR
2024-01-01 Damaris Baciu, Barbara Bruschi, Fabiola Camandona, Manuela Repetto, Theofild- Andrei Lazar, Simone Zamarian, Melania Talarico
| Titolo | Data di pubblicazione | Autore(i) | File |
|---|---|---|---|
| Let's Save Our Environment! Empowering Students to Create VR Games in Disadvantaged Primary Schools. | 2025 | Bellacicco Rosa; Bruschi Barbara; Camandona Fabiola; Repetto Manuela; Talarico Melania | |
| Realtà virtuale ed Escape room: un’esperienza con i bambini e le bambine della scuola primaria | 2023 | Fabiola Camandona, Melania Talarico | |
| SCRIGaB: Sviluppo delle Competenze Relazionali negli Studenti di Infermieristica attraverso la Game-Based | 2023 | Beatrice Albanesi, Riccardo Casciaro, Camandona Fabiola, Simone Zamarian, Lucia Portis, Silvia Grosso, Acquaro Johnny, Valerio Dimonte | |
| The Impact of Virtual Reality on L2 Learning Performance: A Meta-Analysis of Effectiveness Studies from 2015–2025 | 2025 | Natasha Devroede, Dylan Dachet, Fabiola Camandona, Ferran Suñer Munoz | |
| Virtual reality and game-based learning: a project with primary school students | 2023 | Giorgio Borla, Barbara Bruschi, Fabiola Camandona, Lorenzo Denicolai, Antonio Falco, Manuela Repetto, Melania Talarico | |
| VIRTUNITA: ENRICHING UNIVERSITY EXPLORATION THROUGH MOBILE LEARNING WITH A GAMIFIED VIRTUAL TOUR | 2024 | Damaris Baciu, Barbara Bruschi, Fabiola Camandona, Manuela Repetto, Theofild- Andrei Lazar, Simone Zamarian, Melania Talarico |