GENTILE, MANUEL
 Distribuzione geografica
Continente #
EU - Europa 139
AS - Asia 68
NA - Nord America 36
SA - Sud America 12
AF - Africa 9
OC - Oceania 5
Totale 269
Nazione #
IT - Italia 69
US - Stati Uniti d'America 36
SG - Singapore 19
DE - Germania 17
NL - Olanda 13
GB - Regno Unito 11
BR - Brasile 10
ZA - Sudafrica 9
ID - Indonesia 8
IE - Irlanda 7
TW - Taiwan 7
HK - Hong Kong 6
AU - Australia 5
FR - Francia 5
TH - Thailandia 4
TR - Turchia 4
CN - Cina 3
ES - Italia 3
IN - India 3
IR - Iran 3
KR - Corea 3
MY - Malesia 3
PH - Filippine 3
PL - Polonia 3
AT - Austria 2
CO - Colombia 2
GR - Grecia 2
RO - Romania 2
CH - Svizzera 1
FI - Finlandia 1
IQ - Iraq 1
LV - Lettonia 1
PK - Pakistan 1
PT - Portogallo 1
RS - Serbia 1
Totale 269
Città #
Palermo 15
Singapore 14
Cremona 9
Frankfurt am Main 9
Pretoria 9
Dublin 7
Millingen aan de Rijn 7
San Mauro Torinese 6
Manchester 5
Sao Jose do Rio Preto 5
Taoyuan District 5
Ashburn 4
Brisbane 4
Orlando 4
Turin 4
Groningen 3
Jakarta 3
Mirandola 3
Murcia 3
Naples 3
Santa Clara 3
Serang 3
Aix-en-Provence 2
Annapolis 2
Antalya 2
Bangkok 2
Barletta 2
Bristol 2
Bucharest 2
Caloocan City 2
Cankaya 2
Catonsville 2
Chiang Rai 2
Delft 2
Fisciano 2
Graz 2
Hamburg 2
Krakow 2
Livingston 2
Los Angeles 2
Marsala 2
Mering 2
Padova 2
Pangkalan Balai 2
San Antonio 2
Santander de Quilichao 2
Stonehaven 2
São Carlos 2
Adelaide 1
Americana 1
Amsterdam 1
Athens 1
Augsburg 1
Baghdad 1
Belgrade 1
Bengaluru 1
Corigliano d'Otranto 1
Crivitz 1
Daejeon 1
Florianópolis 1
Geneva 1
Gravataí 1
Helsinki 1
Hubli 1
Iesi 1
Lucca 1
Multan 1
New York 1
Parma 1
Pisa 1
Pune 1
Quezon City 1
San Jose 1
Seattle 1
Seri Kembangan 1
Thessaloniki 1
Trapani 1
Vendôme 1
Viseu 1
Wiesbaden 1
Yangcheon-gu 1
Totale 213
Nome #
Cognitive Architectures for Serious Games 190
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study 29
Designing an Online Dungeons & Dragons Experience for Primary School Children 13
Social Practices based characters in a Robotic Storytelling System 12
ADOPTING SERIOUS GAMES TO FACILITATE SCHOOL-WORK ALTERNATION DURING THE COVID19 EMERGENCY 9
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study 9
The role of mental rotation in TetrisTM gameplay: An ACT-R computational cognitive model 8
Cognitive Robots and the Conscious Mind: A Review of the Global Workspace Theory 7
null 2
Cognitive Architectures for Serious Games 1
Totale 280
Categoria #
all - tutte 1.511
article - articoli 0
book - libri 0
conference - conferenze 742
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 2.253


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2022/202330 0 0 0 0 0 0 17 1 0 2 9 1
2023/2024195 24 14 15 14 17 16 15 17 2 16 19 26
2024/202555 7 24 15 9 0 0 0 0 0 0 0 0
Totale 280