GENTILE, MANUEL
GENTILE, MANUEL
INFORMATICA
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study
2021-01-01 Augello A.; Citta G.; Gentile M.; Lieto A.
ADOPTING SERIOUS GAMES TO FACILITATE SCHOOL-WORK ALTERNATION DURING THE COVID19 EMERGENCY
2021-01-01 Signa, Alessandro; Città, Giuseppe; Dal Grande, Valentina; Gentile, Manuel; La Guardia, Dario; Lo Presti, Fabrizio; Ottaviano, Simona; Perna, Salvatore; Allegra, Mario
Cognitive Architectures for Serious Games
2023-06-29
Cognitive Architectures for Serious Games
2023-01-01 Gentile Manuel
Cognitive Robots and the Conscious Mind: A Review of the Global Workspace Theory
2021-01-01 Signa, Alessandro; Chella, Antonio; Gentile, Manuel
Designing an Online Dungeons & Dragons Experience for Primary School Children
2020-01-01 Spotorno, Rosalba; Picone, Marco; Gentile, Manuel
Social Practices based characters in a Robotic Storytelling System
2020-01-01 Bono, A; Augello, A; Gentile, M; Gaglio, S
The role of mental rotation in TetrisTM gameplay: An ACT-R computational cognitive model
2022-01-01 Gentile M.; Lieto A.
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study
2021-01-01 Allegra, Mario; Bongiovanni, Antonella; Città, Giuseppe; Cusimano, Antonella; Dal Grande, Valentina; Gentile, Manuel; Kisslinger, Annamaria; La Guardia, Dario; Liguori, Giovanna; Lo Presti, Fabrizio; Perna, Salvatore; Picciotto, Sabrina; Ottaviano, Simona; Sala, Carla; Signa, Alessandro
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
A Storytelling Robot Managing Persuasive and Ethical Stances via ACT-R: An Exploratory Study | 2021 | Augello A.; Citta G.; Gentile M.; Lieto A. | |
ADOPTING SERIOUS GAMES TO FACILITATE SCHOOL-WORK ALTERNATION DURING THE COVID19 EMERGENCY | 2021 | Signa, Alessandro; Città, Giuseppe; Dal Grande, Valentina; Gentile, Manuel; La Guardia, Dario; Lo Presti, Fabrizio; Ottaviano, Simona; Perna, Salvatore; Allegra, Mario | |
Cognitive Architectures for Serious Games | 2023 | - | |
Cognitive Architectures for Serious Games | 2023 | Gentile Manuel | |
Cognitive Robots and the Conscious Mind: A Review of the Global Workspace Theory | 2021 | Signa, Alessandro; Chella, Antonio; Gentile, Manuel | |
Designing an Online Dungeons & Dragons Experience for Primary School Children | 2020 | Spotorno, Rosalba; Picone, Marco; Gentile, Manuel | |
Social Practices based characters in a Robotic Storytelling System | 2020 | Bono, A; Augello, A; Gentile, M; Gaglio, S | |
The role of mental rotation in TetrisTM gameplay: An ACT-R computational cognitive model | 2022 | Gentile M.; Lieto A. | |
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study | 2021 | Allegra, Mario; Bongiovanni, Antonella; Città, Giuseppe; Cusimano, Antonella; Dal Grande, Valentina; Gentile, Manuel; Kisslinger, Annamaria; La Guardia, Dario; Liguori, Giovanna; Lo Presti, Fabrizio; Perna, Salvatore; Picciotto, Sabrina; Ottaviano, Simona; Sala, Carla; Signa, Alessandro |