This research, through an ethnographic approach, has the aim to find digital game design elements, that could contribute to engage users deeply even in non recreational contexts, such as the Quantified Self services.
Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements
RAPP, AMON
2013-01-01
Abstract
This research, through an ethnographic approach, has the aim to find digital game design elements, that could contribute to engage users deeply even in non recreational contexts, such as the Quantified Self services.File in questo prodotto:
File | Dimensione | Formato | |
---|---|---|---|
FDG-2013.pdf
Accesso riservato
Tipo di file:
PDF EDITORIALE
Dimensione
177.68 kB
Formato
Adobe PDF
|
177.68 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.