This research, through an ethnographic approach, has the aim to find digital game design elements, that could contribute to engage users deeply even in non recreational contexts, such as the Quantified Self services.

Beyond Gamification: Enhancing User Engagement through Meaningful Game Elements

RAPP, AMON
2013-01-01

Abstract

This research, through an ethnographic approach, has the aim to find digital game design elements, that could contribute to engage users deeply even in non recreational contexts, such as the Quantified Self services.
2013
Foundations of Digital Games
Chania
14-17 Maggio 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013)
Society for the Advancement of the Science of Digital Games
485
487
9780991398201
Amon Rapp
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/142077
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