Personal Informatics (PI), also known as Quantified Self (QS), is a school of thought which aims to use technology for acquiring and collecting data on different aspects of the daily lives of people. These data can be internal states (such as mood or glucose level in the blood) or indicators of performance (such as the kilometers run). Some research was conducted in order to discover the problems related to the usage of PI tools, although none investigated how common users use these tools for tracking their behavior. The goal of this paper is to provide some insights about challenges and open issues regarding the usage of PI tools from the point of view of a common user. To this aim, we provide a theoretical background of personal informatics and a brief review on the previous studies that have investigated the usage pattern of PI tools.

Self-monitoring and Technology: Challenges and Open Issues in Personal Informatics

RAPP, AMON;CENA, Federica
2014-01-01

Abstract

Personal Informatics (PI), also known as Quantified Self (QS), is a school of thought which aims to use technology for acquiring and collecting data on different aspects of the daily lives of people. These data can be internal states (such as mood or glucose level in the blood) or indicators of performance (such as the kilometers run). Some research was conducted in order to discover the problems related to the usage of PI tools, although none investigated how common users use these tools for tracking their behavior. The goal of this paper is to provide some insights about challenges and open issues regarding the usage of PI tools from the point of view of a common user. To this aim, we provide a theoretical background of personal informatics and a brief review on the previous studies that have investigated the usage pattern of PI tools.
2014
Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice - 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014
Heraklion- Greece
22- 27 June 2014
Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice Lecture Notes in Computer Science Volume 8516, 2014,
Springer
8516
613
622
9783319075082
gamification; Personal Informatics; Selftracking; Behavior change
Amon Rapp; Federica Cena
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/157790
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