BOLDI, Arianna
 Distribuzione geografica
Continente #
NA - Nord America 2.180
AS - Asia 1.701
EU - Europa 1.430
SA - Sud America 165
Continente sconosciuto - Info sul continente non disponibili 129
AF - Africa 100
OC - Oceania 65
Totale 5.770
Nazione #
US - Stati Uniti d'America 2.040
IT - Italia 544
SG - Singapore 514
CN - Cina 330
GB - Regno Unito 179
DE - Germania 175
VN - Vietnam 136
PH - Filippine 128
CA - Canada 110
BR - Brasile 107
SE - Svezia 86
FR - Francia 75
IN - India 74
HK - Hong Kong 67
FI - Finlandia 66
ID - Indonesia 62
AU - Australia 61
JP - Giappone 61
KR - Corea 61
IE - Irlanda 47
TW - Taiwan 47
MY - Malesia 45
NL - Olanda 43
PK - Pakistan 37
ES - Italia 32
ZA - Sudafrica 31
BD - Bangladesh 30
KE - Kenya 25
PL - Polonia 25
TR - Turchia 20
NG - Nigeria 19
DK - Danimarca 17
RU - Federazione Russa 15
CZ - Repubblica Ceca 14
IL - Israele 14
CH - Svizzera 13
AR - Argentina 12
HR - Croazia 12
JO - Giordania 11
MX - Messico 11
AT - Austria 10
CL - Cile 10
EE - Estonia 10
PT - Portogallo 10
BE - Belgio 9
RO - Romania 9
ET - Etiopia 8
IQ - Iraq 8
UA - Ucraina 8
EG - Egitto 7
AE - Emirati Arabi Uniti 6
CO - Colombia 6
CR - Costa Rica 6
CY - Cipro 6
GR - Grecia 6
HU - Ungheria 6
NO - Norvegia 6
NP - Nepal 6
PE - Perù 6
PY - Paraguay 6
TH - Thailandia 6
EC - Ecuador 5
IR - Iran 5
LK - Sri Lanka 5
SA - Arabia Saudita 5
UY - Uruguay 5
VE - Venezuela 5
LT - Lituania 4
NZ - Nuova Zelanda 4
BH - Bahrain 3
BO - Bolivia 3
DZ - Algeria 3
JM - Giamaica 3
KZ - Kazakistan 3
PR - Porto Rico 3
UZ - Uzbekistan 3
AM - Armenia 2
MO - Macao, regione amministrativa speciale della Cina 2
MU - Mauritius 2
NI - Nicaragua 2
SD - Sudan 2
SI - Slovenia 2
XK - ???statistics.table.value.countryCode.XK??? 2
AL - Albania 1
AO - Angola 1
AZ - Azerbaigian 1
BB - Barbados 1
BG - Bulgaria 1
BS - Bahamas 1
EU - Europa 1
GA - Gabon 1
GI - Gibilterra 1
GT - Guatemala 1
KN - Saint Kitts e Nevis 1
LI - Liechtenstein 1
MD - Moldavia 1
MK - Macedonia 1
MM - Myanmar 1
MN - Mongolia 1
MT - Malta 1
Totale 5.641
Città #
Singapore 347
San Jose 276
Ashburn 182
Santa Clara 155
Milan 91
Chandler 80
Beijing 77
Los Angeles 71
Turin 71
Council Bluffs 58
Dallas 50
Ho Chi Minh City 49
Tokyo 46
Dublin 43
Hong Kong 42
Seoul 42
Hefei 41
Hanoi 40
Helsinki 33
Rome 30
Lauterbourg 29
York 29
Columbus 28
New York 28
Boardman 27
Jakarta 26
Sydney 25
Frankfurt am Main 24
Lappeenranta 22
Nairobi 22
Montreal 21
Davao City 20
Yunlin 20
Florence 19
Johannesburg 19
Staranzano 19
Buffalo 18
Bengaluru 17
Kuala Lumpur 17
Quezon City 17
Stockholm 17
Chicago 16
São Paulo 16
The Dalles 16
Toronto 16
Cagayan de Oro 15
Verona 15
Ann Arbor 14
Berlin 14
Houston 14
Istanbul 14
Lagos 13
London 13
Nyköping 13
Amsterdam 12
Birmingham 12
Falkenstein 12
Karachi 12
Warsaw 12
Butuan 11
Havelian 11
Madrid 11
Orem 11
Split 11
Charleston 10
Manila 10
Naples 10
Bandung 9
Chennai 9
Guangzhou 9
Las Vegas 9
Medford 9
Princeton 9
Shanghai 9
Taipei 9
Thiruvananthapuram 9
Atlanta 8
Copenhagen 8
Davis 8
Glasgow 8
Hangzhou 8
Melbourne 8
Phoenix 8
Prague 8
Richmond 8
San Francisco 8
St Louis 8
Stuttgart 8
Tallinn 8
Vienna 8
Washington 8
Amman 7
Boston 7
Brasília 7
Brighton 7
Brooklyn 7
Fairfield 7
Figino 7
Malang 7
Manchester 7
Totale 2.886
Nome #
More than Just Play: Organizational Dynamics and Professionalism in Online Gaming 914
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots 776
Commercial video games as a resource for mental health: A systematic literature review 485
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic 290
Una visione organizzazionale e sistemica del "trasferimento di tecnologia". 201
Digital Escape Rooms: A Resource for Environmental Education 170
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty 153
Becoming someone in Esports: Identity, aspiration, and psychological commitment in a digital entertainment ecosystem 132
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness 121
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI 119
Unregulated authorities: An ethnographic study on how streamers impact cheating dynamics in online gaming 118
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking 114
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems 113
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis 105
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions 104
Il rapporto tra Teoria della Mente e Funzioni Esecutive nell’invecchiamento sano: il declino cognitivo generale e dominio-specifico 99
Escape To Learn: efficacia delle escape room digitali sull'educazione ambientale. Il ruolo delle differenze di gemere. 95
Organizational behaviours in online virtual gaming environments: a digital ethnography 94
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions 91
How can we engage people to map places suitable for the autistic population? A crowdsourced approach 91
Quantifying the Body: Body Image, Body Awareness and Self-Tracking Technologies 91
“Proto-organizations” in human-AI teams: exploring organizational abilities in a collaborative-competitive video game 90
Assessing the impact of a serious game on proenvironmental determinants among public administration employees. 88
Unraveling Theory of Mind Decline: Disentangling the Role of Executive Functions in Social Cognition 88
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours 86
Professional, streamers and amateur players: a virtual ethnography for exploring organizational behaviours in different work-play conditions 86
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior Using Persuasive Technology 83
Large Language Models as Coders of Pragmatic Competence in Healthy Aging: Preliminary Results on Reliability, Limits, and Implications for Human-Centered AI 81
How to Implement Educational Robotics’ Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View 71
Methodological Challenges, Risks, and Ethical Implications in Game Research 70
Social and Organizational Dynamics in Multiplayer Gaming: A Comparative Communication Analysis of Casual and Esports Players’ Interactions in “Call of Duty: Warzone” 70
Playing as the World Falls Apart: The Use of Video Games During the COVID-19 Crisis. The Case of Italy 62
The quantification of the gaming experience: Self-tracking practices and game metrics among casual players, esports players, and streamers 56
Playing as the world falls apart: the role of commercial video-games during the COVID-19 Pandemic 56
Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems 53
Ethical Challenges in Video Game Research: Experiences and Reflections 52
Playcards, Pasta and Rectangles: Teaching Information Representation and Data Encoding in 4th Grade 45
Promoting Healthy Eating by Design: Opportunities for Meaningful Persuasive Technologies 44
Social cognition in aging: assessing Theory of Mind decline and the role of Executive Functions 41
Boldi, A. (2026). Può una macchina valutare l'abilità pragmatica nell'invecchiamento sano? Indaghiamo possibilità e limiti di GPT-4o come codificatore del protocollo ABaCo. Workshop: ACTIVe communication: Assessment and enhancement of pragmatic and narrative skills in hEalthY aging (ACTIVELY). Torino 23 Gennaio. 30
Evaluating pragmatic competence of ChatGPT using the ABaCo clinical protocol in aging. 27
More than Just Play: Organizational Dynamics and Professionalism in Online Gaming 15
Totale 5.770
Categoria #
all - tutte 15.744
article - articoli 0
book - libri 0
conference - conferenze 5.220
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 20.964


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022276 0 0 0 19 30 15 13 17 29 27 92 34
2022/2023345 43 38 15 22 25 59 26 35 35 11 18 18
2023/2024217 14 27 6 12 25 17 17 16 5 24 19 35
2024/20251.146 22 104 81 96 187 133 50 70 113 76 83 131
2025/20262.888 163 136 158 296 259 234 365 216 246 224 235 356
2026/2027786 155 244 227 160 0 0 0 0 0 0 0 0
Totale 5.770