BOLDI, Arianna
 Distribuzione geografica
Continente #
AS - Asia 1.610
NA - Nord America 1.554
EU - Europa 1.122
SA - Sud America 147
AF - Africa 96
OC - Oceania 65
Continente sconosciuto - Info sul continente non disponibili 3
Totale 4.597
Nazione #
US - Stati Uniti d'America 1.463
SG - Singapore 489
CN - Cina 316
IT - Italia 303
GB - Regno Unito 164
DE - Germania 162
VN - Vietnam 134
PH - Filippine 123
BR - Brasile 99
CA - Canada 76
FR - Francia 72
IN - India 71
FI - Finlandia 64
SE - Svezia 64
HK - Hong Kong 62
AU - Australia 61
ID - Indonesia 59
KR - Corea 58
JP - Giappone 55
IE - Irlanda 47
MY - Malesia 43
NL - Olanda 43
TW - Taiwan 39
PK - Pakistan 37
ES - Italia 29
ZA - Sudafrica 28
BD - Bangladesh 25
KE - Kenya 25
PL - Polonia 24
NG - Nigeria 19
TR - Turchia 18
DK - Danimarca 15
RU - Federazione Russa 15
CZ - Repubblica Ceca 13
IL - Israele 13
HR - Croazia 12
AR - Argentina 11
CH - Svizzera 11
AT - Austria 10
EE - Estonia 10
JO - Giordania 10
BE - Belgio 9
MX - Messico 9
PT - Portogallo 9
RO - Romania 9
ET - Etiopia 8
IQ - Iraq 8
UA - Ucraina 8
CL - Cile 7
AE - Emirati Arabi Uniti 6
CY - Cipro 6
EG - Egitto 6
HU - Ungheria 6
NO - Norvegia 6
NP - Nepal 6
PE - Perù 6
PY - Paraguay 6
TH - Thailandia 6
EC - Ecuador 5
GR - Grecia 5
IR - Iran 5
SA - Arabia Saudita 5
UY - Uruguay 5
NZ - Nuova Zelanda 4
BH - Bahrain 3
CO - Colombia 3
DZ - Algeria 3
KZ - Kazakistan 3
LT - Lituania 3
VE - Venezuela 3
AM - Armenia 2
BO - Bolivia 2
MO - Macao, regione amministrativa speciale della Cina 2
MU - Mauritius 2
PR - Porto Rico 2
SD - Sudan 2
SI - Slovenia 2
UZ - Uzbekistan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AL - Albania 1
AO - Angola 1
AZ - Azerbaigian 1
BG - Bulgaria 1
CR - Costa Rica 1
EU - Europa 1
GA - Gabon 1
GI - Gibilterra 1
GT - Guatemala 1
JM - Giamaica 1
LI - Liechtenstein 1
MD - Moldavia 1
MK - Macedonia 1
MM - Myanmar 1
MN - Mongolia 1
MT - Malta 1
NE - Niger 1
SY - Repubblica araba siriana 1
TT - Trinidad e Tobago 1
Totale 4.597
Città #
Singapore 343
San Jose 231
Santa Clara 132
Ashburn 88
Chandler 80
Beijing 70
Turin 59
Los Angeles 54
Ho Chi Minh City 49
Dallas 46
Dublin 43
Seoul 42
Tokyo 42
Hefei 41
Hanoi 40
Hong Kong 40
Helsinki 33
Council Bluffs 31
Lauterbourg 29
York 29
Boardman 26
Jakarta 26
Sydney 25
Columbus 24
Frankfurt am Main 22
Lappeenranta 22
Milan 22
Nairobi 22
Davao City 20
Yunlin 20
Montreal 18
Bengaluru 17
Johannesburg 17
Kuala Lumpur 17
New York 17
Quezon City 17
Stockholm 17
Buffalo 16
Cagayan de Oro 15
Ann Arbor 14
Chicago 14
Istanbul 14
São Paulo 14
The Dalles 14
Toronto 14
Florence 13
Houston 13
Lagos 13
Nyköping 13
Amsterdam 12
Birmingham 12
Falkenstein 12
Karachi 12
Warsaw 12
Butuan 11
Havelian 11
Split 11
Charleston 10
London 10
Manila 10
Orem 10
Bandung 9
Guangzhou 9
Medford 9
Princeton 9
Shanghai 9
Taipei 9
Thiruvananthapuram 9
Berlin 8
Chennai 8
Copenhagen 8
Davis 8
Madrid 8
Melbourne 8
Prague 8
Rome 8
Stuttgart 8
Tallinn 8
Vienna 8
Boston 7
Brasília 7
Brighton 7
Fairfield 7
Glasgow 7
Malang 7
Minneapolis 7
Redwood City 7
Richmond 7
Ryde 7
Amman 6
Biñan 6
Florianópolis 6
Haiphong 6
Hangzhou 6
Kathmandu 6
Limassol 6
Manchester 6
Mountain View 6
Munich 6
Neumarkt in der Oberpfalz 6
Totale 2.458
Nome #
More than Just Play: Organizational Dynamics and Professionalism in Online Gaming 883
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots 660
Commercial video games as a resource for mental health: A systematic literature review 394
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic 252
Una visione organizzazionale e sistemica del "trasferimento di tecnologia". 191
Digital Escape Rooms: A Resource for Environmental Education 140
"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty 130
How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness 98
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions 95
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems 91
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking 91
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis 89
Organizational behaviours in online virtual gaming environments: a digital ethnography 87
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI 79
Unregulated authorities: An ethnographic study on how streamers impact cheating dynamics in online gaming 78
Quantifying the Body: Body Image, Body Awareness and Self-Tracking Technologies 78
Becoming someone in Esports: Identity, aspiration, and psychological commitment in a digital entertainment ecosystem 77
Il rapporto tra Teoria della Mente e Funzioni Esecutive nell’invecchiamento sano: il declino cognitivo generale e dominio-specifico 77
Escape To Learn: efficacia delle escape room digitali sull'educazione ambientale. Il ruolo delle differenze di gemere. 77
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions 76
Unraveling Theory of Mind Decline: Disentangling the Role of Executive Functions in Social Cognition 76
Professional, streamers and amateur players: a virtual ethnography for exploring organizational behaviours in different work-play conditions 74
Assessing the impact of a serious game on proenvironmental determinants among public administration employees. 73
“Proto-organizations” in human-AI teams: exploring organizational abilities in a collaborative-competitive video game 70
How can we engage people to map places suitable for the autistic population? A crowdsourced approach 69
Methodological Challenges, Risks, and Ethical Implications in Game Research 65
How to Implement Educational Robotics’ Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View 57
Playing as the World Falls Apart: The Use of Video Games During the COVID-19 Crisis. The Case of Italy 56
Large Language Models as Coders of Pragmatic Competence in Healthy Aging: Preliminary Results on Reliability, Limits, and Implications for Human-Centered AI 55
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours 50
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior Using Persuasive Technology 49
Playing as the world falls apart: the role of commercial video-games during the COVID-19 Pandemic 49
Ethical Challenges in Video Game Research: Experiences and Reflections 35
Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems 33
Promoting Healthy Eating by Design: Opportunities for Meaningful Persuasive Technologies 30
Playcards, Pasta and Rectangles: Teaching Information Representation and Data Encoding in 4th Grade 29
Social cognition in aging: assessing Theory of Mind decline and the role of Executive Functions 25
The quantification of the gaming experience: Self-tracking practices and game metrics among casual players, esports players, and streamers 24
Social and Organizational Dynamics in Multiplayer Gaming: A Comparative Communication Analysis of Casual and Esports Players’ Interactions in “Call of Duty: Warzone” 23
Evaluating pragmatic competence of ChatGPT using the ABaCo clinical protocol in aging. 18
Boldi, A. (2026). Può una macchina valutare l'abilità pragmatica nell'invecchiamento sano? Indaghiamo possibilità e limiti di GPT-4o come codificatore del protocollo ABaCo. Workshop: ACTIVe communication: Assessment and enhancement of pragmatic and narrative skills in hEalthY aging (ACTIVELY). Torino 23 Gennaio. 16
More than Just Play: Organizational Dynamics and Professionalism in Online Gaming 4
Totale 4.723
Categoria #
all - tutte 12.979
article - articoli 0
book - libri 0
conference - conferenze 4.242
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 17.221


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202114 0 0 0 0 0 0 0 0 0 0 0 14
2021/2022297 4 4 13 19 30 15 13 17 29 27 92 34
2022/2023345 43 38 15 22 25 59 26 35 35 11 18 18
2023/2024217 14 27 6 12 25 17 17 16 5 24 19 35
2024/20251.146 22 104 81 96 187 133 50 70 113 76 83 131
2025/20262.627 163 136 158 296 259 234 365 216 246 224 235 95
Totale 4.723