We integrate the Theory of Semiotic Mediation with a phenomenological perspective to analyse the semiotic potential of GeoGebra when inquiring-game activities are implemented. These activities aim at developing a theoretical approach towards geometry in secondary school students, starting from game situations. An inquiry-game activity based on a property of isosceles triangle is presented and experimental data from a grade 9 classroom are analysed. Results show how the inquiring-game activity contributes to the production of artefact signs that can evolve into mathematical meanings, and of different layers of meaning developed within the contexts evoked by these signs.
Semiotic potential of inquiring-game activities
C. Soldano;C. Sabena
2019-01-01
Abstract
We integrate the Theory of Semiotic Mediation with a phenomenological perspective to analyse the semiotic potential of GeoGebra when inquiring-game activities are implemented. These activities aim at developing a theoretical approach towards geometry in secondary school students, starting from game situations. An inquiry-game activity based on a property of isosceles triangle is presented and experimental data from a grade 9 classroom are analysed. Results show how the inquiring-game activity contributes to the production of artefact signs that can evolve into mathematical meanings, and of different layers of meaning developed within the contexts evoked by these signs.File | Dimensione | Formato | |
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