Incorporating Generative Artificial Intelligence (GenAI) and gamification into the educational curriculum can make learning more engaging and effective for students. Based on previous research on these topics, we present the results of training teachers to design educational activities using gamification and GenAI. This paper analyses the 32 activities designed by 47 lower secondary school teachers from all disciplines during the training course. The research questions of this study concern teachers’ ability to make significant use of both gamifi cation and GenAI in the design of the activity and their added value in education.The activities designed by teachers and their responses to the initial and final questionnaires were analyzed. The results show a paradigm shift in the implementation of gamification with the use of GenAI tools, a large variety of strategies such as involvement, rewards, progression, and challenge, and the need for further training to offer students innovative teaching methods

Involving Teachers in Gamified Learning Activities Using Generative Artificial Intelligence Tools

Fissore, Cecilia
;
Floris, Francesco
;
Fradiante, Valeria
;
Marchisio Conte, Marina
;
Sacchet, Matteo
2024-01-01

Abstract

Incorporating Generative Artificial Intelligence (GenAI) and gamification into the educational curriculum can make learning more engaging and effective for students. Based on previous research on these topics, we present the results of training teachers to design educational activities using gamification and GenAI. This paper analyses the 32 activities designed by 47 lower secondary school teachers from all disciplines during the training course. The research questions of this study concern teachers’ ability to make significant use of both gamifi cation and GenAI in the design of the activity and their added value in education.The activities designed by teachers and their responses to the initial and final questionnaires were analyzed. The results show a paradigm shift in the implementation of gamification with the use of GenAI tools, a large variety of strategies such as involvement, rewards, progression, and challenge, and the need for further training to offer students innovative teaching methods
2024
Games and Learning Alliance - 13th International Conference, GALA 2024
Berlino
20-22Novembre 2024
Games and Learning Alliance
Springer
36
46
9783031782688
9783031782695
Fissore, Cecilia; Floris, Francesco; Fradiante, Valeria; Marchisio Conte, Marina; Sacchet, Matteo
File in questo prodotto:
File Dimensione Formato  
GALA 2024_Involving teachers.pdf

Accesso riservato

Descrizione: Involving Teachers in Gamified Learning Activities Using Generative Artificial Intelligence Tools
Tipo di file: POSTPRINT (VERSIONE FINALE DELL’AUTORE)
Dimensione 642.54 kB
Formato Adobe PDF
642.54 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2318/2042155
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact