Over the past few decades, gamification has become increasingly popular and widely used to motivate and engage learners in the digital age. Based on gamification strategies that have been shown to be useful in literature, we wondered how they can be developed in the Digital Learning Environment of the Digital Math Training project. To understand the impact and effectiveness of our implemented gamification strategies in the DLE, we considered the students’ answers, from grade 9th to 13th, to initial and final questionnaire. The results show which of the strategies implemented were most appreciated by the DMT students and which were found to be effective in stimulating their motivation, especially for some categories of students.
Design Gamification Strategies in a Digital Learning Environment: The Impact on Students
Floris, Francesco
;Fradiante, Valeria
;Marchisio Conte, Marina
;Rabellino, Sergio
2023-01-01
Abstract
Over the past few decades, gamification has become increasingly popular and widely used to motivate and engage learners in the digital age. Based on gamification strategies that have been shown to be useful in literature, we wondered how they can be developed in the Digital Learning Environment of the Digital Math Training project. To understand the impact and effectiveness of our implemented gamification strategies in the DLE, we considered the students’ answers, from grade 9th to 13th, to initial and final questionnaire. The results show which of the strategies implemented were most appreciated by the DMT students and which were found to be effective in stimulating their motivation, especially for some categories of students.File | Dimensione | Formato | |
---|---|---|---|
Design Gamification Strategies in a Digital Learning Environment: the impact on students.pdf
Accesso riservato
Dimensione
165.91 kB
Formato
Adobe PDF
|
165.91 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.